
Did i ever post this? (´・ω・`)?
#art

Blender Quick Tip!
You can create “manual” triplanar mapping in Blender by setting up projection planes and using the UV Project modifier on your mesh.
A handy way to control texture projection without relying on shaders.
#B3D #GameDev #3DArt

Please tell me at least one person gets this reference
ヾ(≧▽≦*)o #indiedev #ue5

Wow, this post is alive again! :'D
Just as an update: I've made a blogpost with additional info.
neidio.dev/blog/01face-...

I'm slowly working towards an itch-page, so i made a placeholder logo. I actually like it a lot :'D
#art #indiedev

Happy belated Portfolio day! :'D
I finally Updated my Portfolio.
#art #gamedev
www.artstation.com/artwork/ayR3Vk










Neidio ~ ルイジロウ@neidio· Feb 22 I added a little Music Widget wich displays song name, cover art and artist name. Now i have to add music by other artists than me, otherwise it's cringe. q(≧▽≦q)
#gamedev #music #art


Neidio ~ ルイジロウ@neidio· Feb 15 The last few days i started working on some collectibles.
It was fun to set up a render scene and getting the sprites to feel right. ♪(^∇^*)
#indiedev #vfx


Neidio ~ ルイジロウ@neidio· Feb 1 Tinkering around with vertex lighting (╹ڡ╹ )


Neidio ~ ルイジロウ@neidio· Jan 18 Added some boing boing to my game.(づ ̄ 3 ̄)づ

Neidio ~ ルイジロウ@neidio· Jan 17 Smol retro texturing Tip~
In third person games many objects are mostly viewed from slightly above. You can use this to round out corners on low poly objects. This effect of cause breaks wehen viewed from underneath. ദ്ദി ˉ͈̀꒳ˉ͈́ )✧
#gamedev

Neidio ~ ルイジロウ@neidio· Dec 31 A tiny bit of animating before the year ends ദ്ദി ˉ꒳ˉ )



Neidio ~ ルイジロウ@neidio· Nov 30 All artist programming, the blueprints even have colors! :D
