Nic Boone
@nicboone
Thembo Senior Concept Artist, vis dev artist, and illustrator. Horror artist. Prev; LoL, fortnite Opinions mine. My art feed:
Working on a background character in game only to realize too late this guy looks way too much like stan lee
Organ transplant. Part of an old series of sketches now tied to @americanabyss.org
i did not consider, when starting game dev, the sheer amount of inspectable objects in the world i would have to make align correctly to the setting
making some pamphlets for a big party which happens during the plot of my project with @elantzb.bsky.social
so i tried out zero parades for dead spies. I gave it a fair shake, even after all the controversy. Unfortunately a game breaking bug spoiled end game plot points for me 10 minutes in, and several aspects of the writing, even in the first hour, reveal deep seated problems. a brief rant;
the last guy you want to see if you are doing something paranormal. zach bagans dont got shit on him.
trust me bro, skinning is easy. I wouldnt go on this cube computer and just *lie*
blender pro tip i was forced to learn; when skinning and weight painting, sometimes its hard to see affected vertexes on bones. if, for some reason you are so mad you need to know what bones effect that vertex, go to edit mode, select it, press n and go to item, and it will show an editable list.
A comment from a video on capcoms concept art for resident evil i found striking, as i havent ever seen this team dynamic in the west, and find this something of envy
designing gameplay elements i think would be super cool and tactile. however, send your love to my programmer and one of my oldest friends for tanking the ability to make this hand IK and pose snap to the correct position.
the lighting in resident evil requiem is going to actually kill me as i try to figure out HOW