North Mist Studios
@northmiststudios
Canadian Video Game Developers - R.P.G. makers makin' R.P.G.s xBioWare, xMicrosoft, xActivision
In progress cover art for the second episode of Kinbasket, our horror audio drama, coming Soon.™ Meanwhile: recordings for the remaining five episodes of The Concierge season 2 are still ongoing (what with it having far, FAR more actors than Kinbasket) but we're closing in.
Writing doesn't really lend itself to exiting pictures of The Process, so let me once again break out the cover for Kinbasket-Sarah's painting! It's great.
Hey everyone, two bits of news: 1. Getting busier, so updates on here will be once a week instead of twice a week. 2. I'm writing another episode of Kinbasket. I didn't have concrete plans after ep 1-we figured it very might well be a one shot thing-but this feels like a natural starting place...
Sarah also gave me this snapshot of Garageband capturing their voices for posterity. Look at those digital dials!
Hi everyone. Today: The tiniest snippet of an upcoming episode of the Concierge: Post Mortem, and a few pictures of our latest recording session!
Hello everyone. Today’s Fun Fact™ about The Concierge: Post Mortem is that I snuck a few real Edmonton locations into the second season. MOSTLY for my own amusement, but also because it was kind of handy to have a real-world map to drawn on.
Hi everyone! As we turn away from discussions of our Unnamed Horror Project (for now), I thought I could trot out some Fun Facts about our audiodrama “The Concierge: Post Mortem.”
So having a well-defined place our characters can react to, even as things go strange, is great. If they care about what’s going on and how it deviates from the known? Hopefully you will too.
Cosmic horror always needs to balance the implied and the known. Too much encyclopedic understanding, and the mystery bleeds out; too little, and it's just an unsatisfying chain of events.
Which is why I was so pleased that the lake Sarah suggested we use as a setting has a ton of human history around it. A drowned town, environmental upheaval, displaced people, treaties and debates around who benefits from the power generated by the dam...
Hello everyone: today I want to talk about our Unnamed Horror Project, and why local history is important when we’re pursuing-what I think, at least-will have elements of cosmic horror.
So I think it’s fair to say that our UHP will definitely be akin (lol) to Kinbasket in tone. It was a really good starting point we might look to.
A while after that, we realized we were going to have a gap in our audio drama release schedule. I tossed out the idea of doing a less expensive, one-shot episode that took place around Kinbasket lake. Sarah graciously agreed to voice it, and we were off.
Hey everyone: I’m back to talk about our Unnamed Horror Project (UHP), and its connection to that spooky side story on our audio drama feed. Once the team agreed a horror game set in the Rockies would be cool, Sarah suggested a specific location: Kinbasket lake, over on BC’s side of the Rockies.
Fun fact! That photo was taken at the mouth of a cave that went way further back, I was just too chicken to scramble inside.
On Thursday: I’ll go into how the stand-alone Kinbasket episode of the audio drama ties into this, and different kinds of horror. (All these photos are my own, nothing directly connected to our Unnamed Spooky Game. I just thought it would be fun to have some pictures of the Rockies with the text.)
There’s something eerie about the grandeur of the Rockies and their lakes and their forests. I feel they’re really special, in a way that’s hard to quantify. (Sometimes just being out in the wilderness delivers the touch of the uncanny...)
The North Mist team was thinking about doing an experimental side thing. I gave a pitch outlining why I thought the Rockies would be a cool setting for a horror game. The team liked it enough we tossed the idea back and forth until we came up with a core premise to build it around.
With that said: I CAN tell you that this project is a spooky game set in the Canadian Rocky Mountains.
"Build a studio" they said, "make video games" they said. No one ever talks about how much of ones life gets lost to lengthy discussions, battles and dissertations about butts. To art directors everywhere, we solute you.
If you're an artist who works with digital media, social media and commercial media it is literally impossible to escape the discussions around generative A.I. All we can really do as creative professionals is watch, learn and keep making the content we're compelled to make.
There's a classic creative problem: When a simple project gains momentum, passion and intrigue, things can get... less simple. Next Episode of "The Concierge" is on its way! The home stretch is in sight now thanks to Colleen's hard work!
Sad but... actually good news? Is that a thing in this age? We'll be dropping down to one new Audio Drama Episode release per month in place of our bi-weekly cadence of 2025. Why? Because we're working on some... stuff...
So you think you're emotionally prepared enough for this level of puns? @marykirby.bsky.social 's season 1 scripts beg to differ. As our profound THANK-YOU to our supporters, you can find them on www.patreon.com/cw/NorthMist... available to our members of the "Cup o' Brew" tier and higher! ❤️🗡️🍁
The Worst is coming... And by that I mean the finale of Season 1.5 of the Audio Drama: The Concierge! As promised we'll be adding a first ever North Mist "Tent Talk" (Q&A) at the end of the episode. "Plan for the Worst" drops Tuesday! Enjoy some cover art in the meantime 🍁
@corbenkushneryk.bsky.social and @liljbat.bsky.social hard at work! What are these guys doing? Why recording Season 2 of The Concierge: Post Mortem, of course! If full cast audio dramas written by former BioWare developers about Canadian spies and assassins are up your alley: come take a listen!
Remember the Chicken Cannon from Royal Canadian Air Farce? Goooood times
Bi-Weekly proof our cover art is not Ai generated :) Sloppy? Yes. References used? Yes. Major love to the humanity of artists.❤️
It used to be an epic battle of nerves presenting unpolished, sketchy, messy, works in progress to the world. But now it feels like presenting evidence that even a simple sketch was not made by Ai and that real humans still make art. Even if it's messy, or, perhaps *because* it's messy, it's human.