Tim Gonzalez | BEACON RPG
@pirategonzalez
He/Him. Tabletop RPG designer and fan. Designer of BEACON.
Behold the new class lineup for Beacon: Koronil, coming 10/27/2026 www.kickstarter.com/projects/pir...
Artwork for the final system, the CULANN! #PhotonSystemOverdrive
Beacon: Koronil playtest has been updated to V1.6! Mostly small additions and artwork, but does include a new boss, the ARACHNID!
The Bounty Hunter is here! This is one of the 3 new classes in Beacon: Koronil, a Striker/Controller that hunts down bounties with their signature chained sickle.
Artwork for the Culann system in Photon System Overdrive is coming along!
Whoops! Just realized the cover art isn't using the most recent version. I'll get that fixed. Gotta show off that lantern in all its glory!
I know it's not out yet, but I wonder if you can make a FF14 Bastion using the Beacon Bulwark. Is it as simple as Bulwark + Magitech weapons?
More NPC artwork for Photon System Overdrive, by the talented @karagna.bsky.social !
The ALL STAR, a blitzball inspired class for Beacon...someday. Ok, this class isn't coming in Beacon: Koronil, and I'm not sure when it'll get released, but the ALL STAR has been done for ages, and I wanted art of it, so consider this an early preview.
Almost have the rework of the Arachnid boss for Beacon: Koronil done. 2/3 stages done.
The PYRE, a new variant job for Beacon: Koronil! This Phoenix variant is a close-range grappler, setting themselves ablaze and holding onto their foes.
Thought of a new way to do formatting for ability stat blocks in Photon System Overdrive. Which one looks easier to read?
The STONESHAPER, a new variant job for Beacon: Koronil! This druid variant terraforms the battlefield, raising or lowering chunks of the ground.
The Shadow Weaver, a new variant job for Beacon: Koronil! This Shadow Dancer variant weaves shadow clones that conceal nearby allies.
To celebrate Free RPG day, all Pirate Gonzalez Games books are on sale! 50% off PDFs like BEACON, and 25% off physical books! #FreeRPGDay Pirate Gonzalez Games: bit.ly/44yu2S4 Itch: bit.ly/4xXKlph DriveThruRPG: bit.ly/4eMmcJx DMs Guild: bit.ly/4ey70AI
Not sure if I've mentioned this, but I'm getting custom icons created for every ability in Photon System Overdrive.
Final artwork for the NERGAL system from Photon System Overdrive!
The KETTLE MAGE is one of the new classes for Beacon: Koronil! They are a Support/Controller that focuses on brewing concoctions that can aid or hinder.
The SKULLBOUND job for Beacon: Koronil, a Berserker variant job that is, surprisingly, a defender! They're aggressive defenders, keeping attacks focused on them while withstanding a barrage of blows.
The REAPER job for Beacon: Koronil, a Striker/Support Assassin variant that uses invisibility to harvest souls.
The ANIMUS job for Beacon: Koronil, a shadebinder variant job. The soul of an animus has been fused or replaced with that of a primal spirit. They can manifest their soul in battle as a spiritual companion.
Changes coming to the Primalist. Maelstrom is going to be the main job for the class, and Primalist will become the variant. In addition, Elemental Amplifier is changing to grant a stacking +2 Scope per amplifier, helping to refine its identity as a static, ranged spellcaster. #BeaconKoronil
The EXCALIBUR and NERGAL systems for Photon System Overdrive are nearly done!
The Bounty Hunter class for Beacon: Koronil is getting a rework! The unlocks are more focused on marks and forced movement, while the reloading aspects will be moved to a new Gunslinger variant job called the Desperado.
For the first time in years, a playtest for Beacon: Koronil!
Artwork of the final boss of Photon System Overdrive, Luzrend! Art by @nodly1.bsky.social
The mysterious merchant you find planet side in Photon System Overdrive, Gold Glint Clint! Art by @saielazior.bsky.social