Porplefish
@porple
日本語OK 3D Technical Artist / Programming Teacher / Indie Developer Working on Last Passenger porplefishtv@gmail.com
Steam Summer Sale Haul, thanks for all of the recommendation threads!! :) Planning on streaming Marathon / Hole / Papa's / Dishonored. I've had a hard time with playing platformers on stream so I might try the Knightling on my own first :)
It doesn't feel great seeing Unreal Engine start using AI so forcefully. Watching the new 5.8 feature highlights and I have a question. what is ヒホハヤヌ? hihohayanu? I could find the same sign mesh on slop game "Revenge"'s page. Don't look it up, their website makes my PC scream despite being 1 image
Been modelling rooms like this for prototype levels to get a feel for it and it's been very freeing. (This and baked lightmaps rather than realtime / voxelGI) Do you know any good resources on modelling levels in this way? Hard to find through all the modular kit stuff
Update on this! 🎉 Commands and messages are being read by Godot, this is about 5 hours and 175 lines of code deep I only did this because the plugin I was using previously seemed vibe-coded, and it has taken far less time than I spent trying to get the plugin to work (18 hrs across 3 test projects)
This week I got FMod implemented to play sound effects dynamically and made a tool for previewing jumps. Going to add some float when you reach the peak of the arc, for now it's just a fast fall after reaching the peak! #indiedev #screenshotsaturday #gameui #gamedev #actionRPG #deutenphasia
it looks like bsky is blurring similar colors together? No one else has brought this up so it may be a me issue
Getting running to feel good in my current project :)) Using configurable layers so I can see what works best together. #indiedev #screenshotsaturday #gameui #gamedev #actionRPG #deutenphasia
The gallery uses eleventy-img for automatic image resizing & swipebox for the UI! There's fun animations and things, I thought it would be way harder. The Itch embed was way easier, just a copy paste thing from the "edit page" on Itch! So much better than a link... I could make a real press kit...
anyone want to watch a movie in my community Discord this Saturday :() 12 Angry Men (Miin?) Will send invites in dms if you want to join, as posting a link to it on bsky is asking for trouble :0
There is the AYN thor which runs on Android so I could build godot games for that, I might do a jam with one if I can afford one
Im enjoying posting these. You should give your hanging lights blend-shapes so you can control their height without more than one model :)
bsky.app/profile/porp... Got it on internet archive, very janky though, very bummed
I didn't post this beforehand but i did Supernova!! Here's the haul :)) @snappakappa.bsky.social @qae0.bsky.social @striyuyu.bsky.social (a few aren't on bsky)
Hello! I made a silly horror escape room on a train in 1930's Japan recently, which you can check out here: porplefish.itch.io/lastpassenger And I'm currently working on a couple of prototypes because not a lot of people picked up LP, these have a heavy Plastiboo and Ps2 era influence :)
Oooh I might need to try that, I've been using text until I'm ready to move to making models lolol
porple.fish/posts/2025-1... Just finished up editing the blog post I started when I did the game jam! The post wasn't finished because the jam was a month before the Japanese exam, but there's still some good insight on how development went, check it out :)!
hi #ScreenshotSaturday ! I'm taking a short break from Last Passenger and making a top down action rpg :) Not too far in yet. But I did get collectables feeling pretty damn good! #godot #IndieDev #PorpleGameDev