Radmad
@radmad
He/Him TTRPG Designer All my stuff on Itch & DriveThru TTRPG critique
Something that could never be caused by an pathological obsession with health. Furthermore, this quote from Byran is straight up eugenic. Managing symptoms to an uncurable disease is not "admitting defeat".
Foreshadowing is a narrative device in which suggestions or warnings about events to come are dropped or planted
This is a very welcome amount of honesty coming from a publisher and I think it's valuable for us to be asking if this is really what we want from a platform or crowdfunding as a concept.
Surely the "flower pot" contributes to the unique feel of the game and is part building the scene and narrative.
Vena is so funky! It's a tile laying city(?) builder where you must satisfy your nexus' increasing demands for resources by constructing production nodes. Your resources are sent to the nexus based on connecting veins, so the vein branches can determine what resources are consumed by converters.
We designed Blood Neon's enemy mechanics so that the GM can throw piles of monsters at the players with minimal bookkeeping involved - Running a combat with a dozen enemies in BN takes like twenty minutes. This lets you focus on making interesting tactical challenges.
This is still my favorite thing I put in Hesitation at the Gate, I should do this more.
As a man who has bullshitted through plenty of college essays, game recognize game
If I were you, Mr. Goof, I'd seriously re-evaluate the slash fiction your child is reading before he ends up writing a ship with a PROBLEMATIC AGE GAP