Mega Man Revolution Remix
@revoremix
The account for Mega Man Revolution, and its reboot, Revo Remix.
They're actually in the help file if you search for game genie.
If you ever feel bad about editing/Frankensteining your fan game pixel art, just look at this image. lmao
It varies between default and NES, but you can swap at anytime with options saved states or the options menu.
All the robot master world map introductions. Any suggestions to make it cooler can potentially be added.
Welp it still needs quite a bit of testing done, but version 1 release is 98% done.
We can't really show any new stage/game related content, but some new features that are good, like difficulty being in the options menu, dropdown boxes for options, and saved states for graphics and audio settings you picked, because the graphic cycle hotkey doesn't cut it anymore.
Happy... whatever this is celebrating. Maybe the fact we have the first phase of the final battle done?
The weapon has been in the game for a while as a guest weapon from Square Root of -1, it just got a new sprite for enemies being caught on tape.
Storm Woman polished brighter and shinier than her own lightning.
Cast then and now. A lot of them don't have counterparts in the original game, and a lot aren't shown because of spoilers, except for a couple.
Behind the scenes it's using mesh distortion and is otherwise just this tiled texture.
Oh, the game isn't really trying to be 8-bit anymore. The NES "legacy mode" is literally that where it's an afterthought and not what the game is designed around. But there's additional options to turn off effects like NES would never have. I think this is what the finalized version is now.
Small update to part 2 after realizing the eye sprite actually can be used for the back eye too.
It turns out Mega Water S is based on the same character from Journey to the West as Yamcha from Dragon Ball. So enjoy this-
All the game's assets are just in folders in the main folder, where you could just play the music. It'd be webm though, but you can get a plugin for that for foobar2000, or Windows Media Player Classic can open it. C3 also automatically makes everything spritesheets. So you can find those too.
We too can open our game's EXE in notepad and copy and paste it on bsky
Old video from when Needlemouse was being set up and programmed. It shows how more complex things usually go to utter chaos at first.
Guy serenading his passengers with Dying Cats as their Uber driver.
"I don't know what that is." *Dr. Light's disembodied head becomes more threatening*
Quite a few of us are such elderly fossils that we know this is what Revo Remix would actually look like if it came out when we were kids. lol