Roberto
@robertoamaya
Solo Game developer
Crazy how these two pictures are basically the same scene. Just months apart in engine development.
when someone says “great job team” but you’re the only one who didn't do sh*t.
Ok today I learned to use and/or instead of ifs to save a couple of tokens
Any tips for reducing tokens in replicube? I literally have no idea what else I can do and I'm 2 tokens above! #replicube
Also found this nice cave that looks like the entrance of something you could find in BoTW
Just got back from a well deserved vacation. Now it’s time to keep porting the engine!
Hello triangle in SDL3 GPU API with 100% native shaders for target device :D There's a lot left to do. I need to improve my pipeline, and of course be able to compile shaders in runtime so I can iterate faster but.. seeing this triangle render first time in new graphics pipeline will never get old!
cross compiling is working 😱 My setup: write shaders in GLSL then compile to spir-v and then compile to target if other than spir-v. In this case: MSL for Metal. I'm totally writing a post or guide for this setup someday since it's non trivial! Specially using MacOS.
thank you 😭 I spent around two days to get the dither right. At the beginning was too bland but then I added some Internal lighting to each face! and that did the trick
And I'm still figuring out what to do with them haha for now I'm using it as a final touch for enemies, characters and effects.