Schroyer
@schroyer
Schroyer is a caffeine-free, citrus-flavored, carbonated soft drink created in 1938 in Phoenix, Arizona. Former Telltale, Visual Concepts, Genvid
Anybody want to sit in a dark room, watch Wings of Desire (1987), and cry happy tears? Only me? Okay, fine. Whatevs.
Love this scene and each rewatch has highlighted how important this scene is to establishing who Kiki and Jiji are. It’s a strange mixture of high fantasy (two witches talking witch biz) and the profoundly human (every first day at a job feels like this). This is a secret essential scene.
Hey y'all! I’ll be speaking at The Queerness and Games Conference (QGCON) later this week on what I call “Attainable Fantasy” and how it can enhance the stories you’re working on. It will be a micro talk available on the conference’s remote feed, so feel free to stop by and give it a listen!
Hey there, #PortfolioDay! I'm Chris Schroyer, a game producer, designer, and consultant with experience on projects such as Telltale's The Walking Dead, The Wolf Among Us, Minecraft: Story Mode, WWE 2K22, and more. I am looking for full time or contract opportunities to collaborate.
Slowly shifting my social media attention over here. Glad to see so many familiar faces from
I see Narrative Designers talk a lot about their favorite in-world scenes, dialog, and text, but I'm curious about what folks believe are good examples of well-written achievements and trophies. Got any examples to share?