NightAndTheCity
@suminell
Technical Designer by day, Solo Indie Game Developer by night. Currently working on Night and the City, a noir, detective RPG.
Become Nick Night, detective for hire, as he embarks on his toughest case yet in this noir, open world RPG. Wishlist now on Steam: store.steampowered.com/app/3384650/... #screenshotsaturday #indiegame #rpg #noir
Working on elevators this week and some camera stuff. There is a day/night cycle which will play a part in the game. Also most buildings have accessible rooftops - you never know who you might find up there. #screenshotsaturday #indiegame #indiedev #madewithunity #NOIR
Added some UI for telephone calls - now you can see who answers the phone. #indiegame #indiedev #gamedev #screenshotsaturday #NOIR
I love Alfred Hitchcock but even he can't convince me this guy is an (English?) chicken farmer/murderer!
Nick can save some shoe leather by making phone calls to many location in the city. It's also useful for checking in with his secretary to see if there have been any new developments. #screenshotsaturday #indiegame #NOIR #detective #gamedev
Watching old Twilight Zones. Still great! Episode Judgement night is kinda harrowing in places but Glasgow gets a mention.
Last few weeks I've been trying to improve the character animations - something I've been putting off due to how much work is required and not knowing how to do it. But now I'm using Spine (great tool!) things seem a bit less daunting. #screenshotsaturday #rpg #indiegame #gamedev #noir #detective
It's important for Nick to keep abreast of events in the city so getting the daily newspaper, The Rockville Tribune, is essential. #screenshotsaturday #rpg #indiedev #indiegame #detective #noir #gamedev #noir
High Perception will allow Nick to scrutinize people and spot any signs they may not be telling the truth. #screenshotsaturday #indiegame #gamedev #indiegame #rpg #noir #detective
Making slow and steady progress. Added some new locations and overhauled the dialogue and narrative systems. #screenshotsaturday #gamedev #indiegame #indiedev
Think I've settled on the name Rockville for the city. Rockville has a day/night cycle and I'm trying to keep a good contrast between indoor and outdoor scenes while still making them feel connected. #indiegame #screenshotsaturday #gamedev #noir
This week I've been working on prohibited areas. Often, Nick will have to go places he's not wanted - how he gets there is up to the player. #screenshotsaturday #indiegame #gamedev
Short video update for #screenshotsaturday. Working on UI and conversation system lately. I want conversations to be short and snappy back and forths, sentences rather than screeds of text. People are busy and and if you try their patience they'll likely just walk away! #indiegame #gamedev #noir
Working on dialogue system this week so not much new to show for #screenshotsaturday but here's a few recent screens.
Work continues on filling out the city's many locations. This week it's been City Hall - home to the Mayor, his staff and various public records which may come in useful during investigations. And sometimes you might just need to go down there and rattle a few cages! #screenshotsaturday #indiegame
More environment work this week. Trying to get a first pass on all major building exteriors before I tackle interiors. By which time I'll probably have forgotten how the code works! #screenshotsaturday #indiegame #gamedev
Night and the City is our new game. It's still in its early stages, but it's slowly taking shape. Looking forward to sharing more info soon. #indiegame #gamedev
If you're into #indiegame or #indiegamedev give us a follow and we'll follow back!