Elliott Strait // Tasty Lemon
@tastylemon
UI Engineer / Online Tutor / Indie Dev Developing a hex grid strategy game ++++ He / Him ++++ Check out the published games I've worked on:
messing with my hex cell rendering, & this is a fun bug of a pattern
Here's what it looks like in-game Doin a bunch of polish on the attack animations, this is probably as far as I'll take the knockback / crush effect for now
New "glass shatter" shader I wrote for when units are pushed into a wall / other units Uses a single mesh & some cheesy vertex displacement maths #GodotEngine
trying to find "U" word insults for my story, & this was a good one
Units can now be killed, and leave a tombstone on death! Use tombstones as cover, or deflect shots off them to hit enemies >:) #GodotEngine #IndieDev #GameDev Next up is polishing the attack animations for clearer effects
The Hexagonal Pixel agenda grows >:) It's cool that you'd committing to 60-60-60 triangles for your pixels- I had to settle on 30-60-90 for my game because I'm too attached to 90 degree corners
The enemies in my game will gladly kill themselves if they adequately buff an ally
when writing bug reports, it's important to keep them aligned with a monospace font 😛
some evil spots from last night (the poolside one was hilarious. I really love abusing the cloning)
I have been informed that this is not true wtf are these white things get them out of here
I love prophunt games Nothing beats the thrill of hiding in plain sight & having people constantly run past you, & Meccha Chameleon's score tracker nails that feeling perfectly
Adding a "dream journal" channel to my discord was a great idea. more people should add dream journal channels to their discord
Did something similar for a tiling hex pattern in my game's level editor & it's the most "trust me bro" thing I've written
Movement is cell based, while attacks are traced lines with reflections, I have them displayed like so: Problem is I'm planning tile effects like "Burning tile, take X damage on enter". So I need to show a damage preview for movement, as well as a damage preview for the selected attack
Bruh wtf I swear these are real, I'm not remotely good enough at camera work to fake some analog horror like this Just noticed them between my last night & early morning cat photos
Uhhhhhhh Woke up to find these photos on my phone from 11:30 last night I turned the lights off & went to bed at 11
Old Seattle library got turned into a bar Thank you America, very cool
There's a spider that's been roaming around my room over the past day It had 8 legs yesterday & is now down to 4
Adding the world's most cursed capsule collider to my game that can only resolve point collisions with segmented rounded hexagons (🔊 sound on for explanation) #GameDev
bruh I know Kyoshi's tall but like bruhhhh (this is good)
Didn't want to flood the overworld with enemies, but I also didn't want combat to feel empty, so experimenting with enemies summoning reinforcements at the start of battle
shapez 2 is great but also gods never ask me to make a 2x4 max throughput stacker again in my life