TESTAMENT✙ENJOYMENT
@testamentenjoyment
any/Ɐny | Check out my blog @ | PFP by | Video game thoughts:
My dad is being forced to learn Git for his work and even he is now venting to me about how he couldn't find the downloads on a GitHub page and how he wished it just showed a simple download link instead of a long-ass README
Tier list of to what degree FPS protagonists would get oneshot by ChatGPT:
Watched THE FURIOUS (2025). They're doing things with bows and grappling choreography in Nondescript South-East Asia that have never been done before. All future beat 'em ups should strive to make playable at least 5% of what they're pulling off here.
ULTRAKILL's sound design to me is the equivalent of those overly busy contrastless visual styles in games where they have to add colored glow highlights to objects of interest so you can actually discern them from the background
One thing vertical shmups have over horizontal shmups is that they can more easily mirror stages to mess with players on a harder/loop mode without looking too silly. But why should you let that stop you? Why not put the floor on the ceiling anyways?
Actually wanted to post a GIF of Epsilon-1 but this new GIF service has fucking nothing
I'm afraid 3D Overwatch porn has continued to be in vogue for... nine years
Truly a marketing sleight of hand that an editor saw a manga with this title and said "just make it green"
THE KILLER (1972) may be a slog with neat action for most of its runtime, but it delivers on the Hong Kong promise of knocking your socks off guaranteed in the final 15 minutes of the movie. Boss introduction cutscenes are made of this stuff
I maintain that the only means of displaying player rank or skill level in a multiplayer game should be tying cosmetic unlocks to completing challenges like in Halo 3
Saw SHAOLIN MANTIS (1978). Rather uneventful first part, and the mantis style isn't shown much despite the cool training montage. Funniest thing is that the movie remembers in the last 3 minutes that the MC is a Manchu collaborator, so it just ends like a VN where you made all the worst choices
G.rev knows what is good in life: setting up the boss to be finished off with a maximum score multiplier
my suggestion: ignore difficulty and try out whichever one looks or sounds coolest to you
It's an interesting case study where DE's text formatting is a good solution for a common problem (which is why it existed in RPGs before DE), but because a ton of RPGs after DE started doing it it then came off as a sign of being uninspired, even though design-wise there's nothing wrong with it
For the original Crazy Taxi, SEGA developers based its map design and visuals off their personal experience of living in turn-of-the-century San Francisco. For this new Crazy Taxi, SEGA sought to uphold this tradition by basing it off modern-day San Francisco: