Javier Arevalo
@thejare
Demoscene, Games, Game development, Software Engineering, Sci Fi and movies. That sort of stuff.
curious what was everyone's first (programming) language (the ZX was my quick followup but this was the first)
Film you've watched more than six times with a gif. Hard mode: no Star Trek, Star Wars, LOTR, Marvel, Disney, or Ghibli.
Every game launch announcement from Molyneux must have a "this is the most" qualifier
"AI built 95% of the core product in 14 days" What most don't say is that, if the product is a car, the "core product" they are referring to is
Game developer: "we built a couple dozen levels where we could experiment blahblah" Press: "Dozens of unreleased levels" Fans: "Give me the other half of the game I paid for, you cheaters!" The unreleased levels:
QTP with a robot that's not Star Wars or Transformers Hard Mode: No Gundam series, Battletech or Macross allowed
I thought prompting for "Yes" vs "Maybe Later" or "Not Now" was really bad, but there are ways to make it worse
Ok what kind of prompt is this Microsoft. Why do I have to choose between those markedly different options. Where's my "STFU forever" 3rd option. I'm not amused. This is what I get for misclicking on the Edge browser.
House was my most anticipated and my least favorite of the lot, whereas Battle was the opposite. But anyway my Autumn of movies has been very good.
Just for fun, name two completely unrelated movies that share the same director.
This exactly was the bit that was hurting my eyes. The rest looks like AI for sure but could perhaps just be bad artist taste. This completely meaningless stuff for some reason just makes no human sense.
Haha my body was not good at anything while under the influence, including coding. For real, the only thing I recall ever coding like that was the spiral things in Inconexia. Which may be the ugliest thing I've ever done and of course were never debugged nor iterated on.
Today our spanish "The Onion"-like site was joking along those lines - alt text for translation
Post your first and last games released The first, Stardust, as a teenager back in 1987. The latest, Lingokids, a whole service full of educational and fun children's games. I can't point to one in particular; I almost never get to make one whole game myself :) (leads not in critical path blahblah)
This afternoon I went to fight a massive mothership stationed over Earth in Elite: Dangerous, and also watched Coppola's Megalopolis. I'm not sure which of the two experiences felt more alien. Neither was entirely satisfying but both were worth it.
I was never able to figure out combat against aliens in Elite Dangerous, but now is the time to try for good. This is what I saved all that money for. My ships are going to die a lot today.
"Post a perfect album from the 90s that isn’t Nirvana, Pearl Jam, Soundgarden, or Alice In Chains" It's not what you choose, it's the pain of leaving stuff out that matters :)