Thierry Brim
@thierrybrim
Solo dev from Belgium. Working on FULLY AUTOMATED : Released The Man Came Around (it's free !) :
ACTION? KICKS? KARATE IN SPACE? I dare you - I double dare you! - to survive contact with the enemy in FULLY AUTOMATED. PLAYTEST OPEN NOW AAAAAAAAAH: store.steampowered.com/app/1370830/...
Playtest build : Waiting the approval by Steam... #gamedev #roguelike
1000 WISHLISTS BABYYYYY! LESSGOOOOOOOO! I'm very happy Fully Automated reached that goal so quickly. Now, time to launch the playtest (soon !) #gamedev #solodev #roguelite
NEW GAME REVEAL ! 💥🧨✨FULLY AUTOMATED✨🧨💥 - Kill OR Demoralize your enemies ! - Fight waves after waves of opponents ! - Dozens of upgrades ! - Moral choices. Consequences ! Like the project? Wishlist ! Lessgoooo ! store.steampowered.com/app/1370830/... #gamedev #pixelart #gaming #roguelite
Still making stuff moves in the dialogues. It's still rough but the glitch effects make the scene more lively. The big animations like the explosion will be for specific sentences.
First experiments to make the dialogues more dynamic ! #screenshotsaturday
Difficult decision ahead, I need to choose on a Key Art for my steam game and I have two gorgeous illustrations to choose from. Which one catch your eye the most? A or B? #gamedev #gaming #indiegame #art
I had the chance to pitch Fully Automated in a movie theater in front of a packed audience. Pitching while playing ain't easy, but it went well ! #gamedev #indiegame
Another example of the endless mode, a bit earlier in my run, with the defensive stance this time. #screenshotsaturday #gamedev
I'm working on an endless mode in the game. Or maybe a way to rescope the project into something more compact :] So far : - It forces me to really hone in the gameplay - It's a good stress test to have so many enemies on screen at once - It's dang stressful to play xD #screenshotsaturday #gamedev
Fully Automated is an action roguelite where you can either kill or demoralize your enemies! The demo is OUT! GRAB A GAMEPAD AND TRY I DOUBLE DARE YOU : thierrybrim.itch.io/fully-automa... #pixelart #screenshotsaturday #gamedev #gamescom #roguelike
An early demo for Fully Automated, an action roguelite where killing is optionnal, is out now on @itch.io Grab a gamepad and play it there : thierrybrim.itch.io/fully-automa... I'm looking for player feedbacks, so don't hesitate to reshare! #indiegame #pixelart #roguelite #roguelike #hades
I'm still slowly polishing what I have animations wise and trying to nail the gameplay and build a proper demo. Once I'm done, it's gonna be new content tiiiiiime babyyyyyyyyy. #gamedev #solodev #pixelart #screenshotsaturday
I was busy with stuff unrelated to gamedev, but I'm please to announce I'm back on my bs again. This time, I wanna improve on my vfx while also keeping them minimal. #gamedev #pixelart #construct3 #aseprite
Did some portrait work for my game lately. It's nice to see it taking form like that and to integrate the story slowly. #pixelart #indiegame
It's coming along pretty well. I need to rework his face to make him look more like a living corpse tho. #pixelart #gamedev #indiegame #screenshotsaturday
Some WIP pixel art portrait for my game. Is it a total overkill for a solo game? Yes. But I love selection portrait from old fighting games or the characters art of @supergiantgames.bsky.social so no one is gonna stoooop meeeeeeee #pixelart #gamedev #screenshotsaturday
It's integration time babyyyy. It's pretty nice to see the new enemies in the game and not just in a test level. Hope I'll have enough content and polish to make a demo soon. #gamedev #pixelart #roguelite #gaming
That's the last opponent time I'll put in the game for this dev cycle. This one is supposed to charge at you, dodge, disappear, appear and be an overall pain in the ass. Now its time to polish everything and build a proper demo for the summer. #pixelart #gamedev #indiedev #screenshotsaturday
Doing the aseprite thing again, this time with a sneaky/fast enemy type #pixelart #gamedev #indiegame
I always enjoy seeing pixel art workflow videos so here's one of mine. Do I know the existence of keyboard shortcuts? Yes. Do I remember them? No. #pixelart
This week, I implemented a new enemy in the game. As an officer, he can uses melee and ranged attacks. He can also... eh... motivate conscripts to fight or ...hmm... discipline them if they dont ... let's say? #gamedev #solodev #pixelart #screenshotsaturday #indiegame