Ularis Badler
@ubadler
Game developer, pixel artist, sound designer, composer, and #TurnBasedThursday enthusiast. Developing #Archrebel (based on 1986's Rebelstar). Steam: Demo:
Hi @preludethegame.bsky.social! Thanks for hosting this week's #TurnBasedThursday! #Archrebel Tactics is my love letter to the classic Rebelstar and Laser Squad games. Second demo imminent! #gamedev #inidiegamedev
Sorry, I couldn't resist. And yes, this is a shot from the mission featured in the upcoming demo. #Archrebel #gamedev #indiegamedev
Hello, @ishtar.games! Thanks for hosting this week's #TurnBasedThursday. 🍻 #Archrebel's second demo is bound to be released this very month, if development remains smooth. 🙃 #gamedev #indiegamedev
Hello, @ludokultur.bsky.social! Thanks for hosting this week's #TurnBasedThursday! 🍻 #Archrebel's is probably the world's most heart felt tribute to the classics Rebelstar and Laser Squad games. Second demo soon! Discord: discord.gg/BCvTjpUtvb
Hello, @darkdeity.bsky.social! Thanks for hosting this week's #TurnBasedThursday. 🍻 Still working on #Archrebel's second demo... #gamedev #indiegamedev
Hello, @firesquid.games ! Thanks for hosting this week's #turnBasedThursday! 🍻 Still working on #Archrebel's second demo. In the meantime, here's a new enemy, the Terra Worm. #gamedev #indiegamedev
Hello! Thanks for hosting this week's #TurnBasedThursday 🍻 Throwback video of #Archrebel's specialized melee weapon, the Sunblade. #gamedev #indiegamedev
Hello, @onemanleft.bsky.social and thanks for hosting this week's #TurnBasedThursday 🍻 #Archrebel's throwback video of the units' sight visibility being affected by weather. #gamedev #indiegamedev
Hi @songs-of-silence.com! Thanks for hosting this week's #TurnBasedThursday! 🍻 The blood, sweat, and tears this artwork represents. It might not look as much for you, but for me, it is a milestone, personal reassurance, and a catalyst to keep me going. #gamedev #indiegamedev
I'm so proud to finally show you some of the new GFX I've been tirelessly working on for the last month. I've disabled the mini-map because this is taken from the upcoming demo. #Archrebel's newest biome, the Desert, is nearly complete. #gamedev #indiegamedev
I've been away from social media to focus on #Archrebel's second demo. Here's a minor video showing the supply drops redesigned. This was the most time consuming door animation thus far. 😵💫 Anyway, I'll show the new biome in action, soon. #gamedev #indiegamedev
Hey @codered-dev1.bsky.social. Nice to see you host #TurnBasedThursday here on Bsky. 🍻 #Archrebel is probably the world's most passionate love letter to the classic Rebelstar and Laser Squad games. #gamedev #indiegamedev
Hello, @andreadprojects.bsky.social! And thanks for hosting #TurnBasedThursday this week! 🍻 #Archrebel is probably the world'ss most passionate loveletter to the classic Rebelstar and Laser Squad games. #gamedev #indiegamedev
It's still a slow process, but I'm honestly more at ease now. These last two weeks have been amazing in improving my dithered pixel art. #archrebel #gamedev #indiegamedev
Hello @greyalien.bsky.social! Thanks for hosting this week's #TurnBasedThursday! 🍻 I haven't been that active these last weeks, and the reason is shown in this image. After 5 years, Archrebel is getting its second biome. This is still a work in progress. #archrebel #gamedev #indiegamedev
The trouble this animation gave me while implementing it is borderline obscene. I am so happy it is practically done. This is the animation I had in mind for 4 years now, and it serves as the starting point for the full version as well. #archrebel #gamedev #indiegamedev
Hello, @rogueduck.net! And thanks for hosting this week's #TurnBasedThursday event! 🍻 #Archrebel is a heartfelt tribute, a love letter to the classic Rebelstar and Laser Squad games from the 80s.
Hello, @norsegame.bsky.social! Thanks for hosting this week's #turnBasedThursday event! 🫡 This #Archrebel's video shows the brand new shuttle, that is destined to crash-land on Kaprical. #gamedev #indiegamedev
Gosh, this was really hard to pull off, but I wanted to know how it would turn out, if at all. While I'm pleased with the results, I'm not sure if I'm gonna use it in the final version. :/ #archrebel #gamedev #indiegamedev
Here's #Archrebel's Terraworm Pherobloom ability in action. I'm curious to see how much of the challenge this creature will pose. #gamedev #indiegamedev
Just a quick pic showing the 3 new abilities possessed by the Terraworm's (shaman variant), #Archrebel's second alien species. #gamedev #indiegamedev
Hello @ichigoichiegames.bsky.social! Thanks for hosting this week's #TurnBasedThursday! 🍻 This video shows #Archrebel's new alien species, the Terraworm, using its fission ability. #gamedev #indiegamedev
I just finished customizing the keyboard with piano notes highlighted in light cream... that is, until my wife said they were actually light pink. Nothing against pink; I just wasn't aiming at it. Being color blind can provide you with some interesting moments. 🥲 #gamedev #indiegamedev
Got questioned again about my nickname. Ularis is based on a fictional race I've wrote about long ago for a roguelike. As for Badler, well... I let the image speak for itself. Ergo, 'Ularis Badler' basically ties creativity and beauty in multiple ways. 🫡 #gamedev #confession
Hello @redmountaingames.bsky.social and thanks for hosting this week's #TrunBasedThursday. 🫡 This #Archrebel throwback video showcases some new features for contact management and weather. #gamedev
Drawing day... #Archrebel's aliens never had their abilities with proper GFX, mostly because you couldn't control them in the demo... The Gargatule will also receive the new charge ability, represented by the enraged bull. Not an exciting update but an honest one. :) #gamedev
The Cerebrator weapon for #Archrebel is really fun to play. It uses a focused beam of mumbo‑jumbo to cause mental damage to its targets, piercing through all living creatures in its path, and it negates all armor. It even comes with its own set of batteries! :D #gamedev
Hey, @sharkbombs.bsky.social! Thanks for hosting this week's #TurnBasedThursday! After nearly 4 years working on the game mechanics, #Archrebel finally receives its second wild life form. #gamedev #indiegamedev
Finally! I've managed to update #Archrebel to the latest version. Last time I tried to update to v6, I had to rollback. This time, I upgraded to 2022 before successfully moving to v6. A lot got broken but fixable, though I'm still on damage control after 6 days. 😔 #gamedev