Ulfsire
@ulfsire
made Path of Achra, currently developing Lands of Achra, dark fantasy and pixel art, contemplating the vanished earth
The card game I made a few weekends ago arrived, the rules for it literally came to me in a dream so this is mostly a test case for how the drawings look printed. Playable though
finally managed to win the recent age by massing these giants fully decked out with bladestone coins, while dorok slowly grew their armor which scaled with earth-related labor acts
developing sects around random achra enemies; the taggla-worms are envisioned as fearful "psychic dandruff" of a greater being, now bestowed with followers and walking-forms
doing the final stretches of content design for what is needed at minimum for something played (by other people) --- here are some mystic salamanders of agara and a hobgoblin offshoot devoted to the bladed stone of bergzra, a mountain-dwelling child of dorok
Had a fervent dream about a card game and spent the weekend making it. Sent it off to be printed so it shall not be a distraction haha (this has happened before)
Unfortunate urge to paper doll the equipment and fantasize how a game could use this
found another older one, I like the idea that in Achra there are many Utnapishtims
was alerted to the word "falciform" and got excited, in a way this is the totality of my output
want to have a number of these ages so the demo feels like it can be progressed through
added some initial terrain variation for the ages, potential here for flavor-building
finally got a win, the first age is definitely too difficult. Had to mine Earthquake gems and combine it with death damage / kills raising the max life of my Frenzied One via the vimisic stones and later the teeth of eresh