CSLR
@venitstudios
Worlds #1 worst solo dev Making Frontier Deadzone, A Multiplayer Movement/Mech FPS game In Godot. itch discord youtube
working on a new rifle model cause why not continuing with using cursed ass cartridges, chambering this in 8.3x50mm with a 9mm casing as a base.. kind of a blend of the hemlok and R-101 from titanfall mixed in with design cues from the SCAR
Taking up KOOK speedrunning months after @jitspoe.bsky.social gave me a demo key, got a fairly solid strat for London1 but kind of requires a lot of dumb luck
Titanfall 2 clip from earlier, it's really making me consider adding a cannon like the 40mm cannon to deadzone i was definitely experimenting with a single shot weapon before but it wasnt to the same level
browsing around to see how other games handle grenade indicators, came across this legally distinct sci-fi far future multiplayer fps banner. i bet the game is called Apogee Megastars
I've been pretty damn invested in scrap mechanic for the last few years now as well.. kind of fell out of it when content updates weren't really a thing. been thinking about taking up modding as well since i'm a much more experienced dev now than i was when i last tried to engage in it.
my music channel is doing alright, pretty much on its average after the anomalies on a few of them my main channel is pretty much as dead as ever since im just posting titanfall 2 content..
in general its just stuff like this where i moved some code around. except i did that on basically every file 😭
its a good thing i went NET negative.. right? right? i'm going to be incredibly NET negative when i delete all of the old class files that im not using anymore! 🫠
small thing done today, skeleton meshes from sonar follow the peer color guidelines and applies to everyone
4 titan kills in a single run with Tone in #titanfall2 i almost feel bad for taking time off from game dev but for this but holy shit the dopamine rush i got was insane
after doing some work towards abilities and a titanfall 2 break... got the rocket salvo somewhat working again though the projectile behavior is a bit uhh.. broken.
for further context, this is my new system compared to the old one the old one was just a list of export variables since i wanted something semi generic, but it wasn't great. using a data container class for health since it lets me manipulate it in a straight forward way and it can easily replicate
not getting anything done today cause im busy being a fucking sweat in titanfall 2.
this may be some of the most effort i've ever put into encoding and networking optimization... hopefully it doesn't bite me later
speaking of, i posted a clip i thought was just kind of fun.. its now the daily top of r/titanfall and in the top 20 of weekly
clearing out animation tracks since im moving the titan meshes over to a mesh container scene, i guess something didnt have all of the tracks laid out.... all i can say is wendigo knows how to bust a move
ran a quick comparison and more than the price of my current pc which is significantly better..?????? scalpers be scalpin
managed to clean up some stuff, had like 60 gigs in my downloads folder, got that down to 30 gigs.. probably worth cleaning some other stuff up as well but i think this is enough to not make my SSD scream everytime i need to load something