Oleg Dolya
@watabou
Procgen enthusiast: cities, dungeons, tarot, castles... antlers!... and other fascinating stuff. Many years ago I made Pixel Dungeon.
🍻Taverns 1.1.0: improved generation and export www.patreon.com/posts/159559...
⛏️Cave/Glade Generator 2.1.6: optimization and small improvements www.patreon.com/posts/153583...
Added a house (or two) to each farmland cell, so that nearby towns and cities merge creating something like a metropolitan area. It's a bit too much, but it looks fun anyway.
My much older generator Winter Trees was directly inspired by the works Eyvind Earle:
The trees in GRIS (by Nomada Studio) look too algorithmic to resist generating them procedurally. This turned out to be a bit less straightforward, but here is my first approximation:
🗝️One Page Dungeon Generator 1.2.7: UI improvements and a new shading style www.patreon.com/posts/148189...
⛲️Urban Places 1.2.1: permalinks and other changes www.patreon.com/posts/145997...
For lack of better ideas for #procjam, I was going to remake my old Fantasy Manor (basically, a roof generator). After spending a day on it, I realised that it was boring, so I still need to come up with something. But Dwellings are going to have better roofs now.
🔑Dwellings 1.4.0: JSON export and improved stairs www.patreon.com/posts/143565...