Foxide
@wtfoxide
Al zealots begone Furry artist since 2009 using pain(t).NET, also gamedev 33yo | "Radical" left | ACAB | any pronouns | ace-pan 🔞 mostly suggestive/sfw, MDNI Click to see my > #furryart < posts
I fell for this bullshit and now I can't drag my clips in to edit anything. Fuck you Jensen's Wang!
I swear the story told on Vektor's Terminal Redux is either a fucking prophetic allegory, or it's literally become the bible of the most sick-minded (derogatory) techbros.
Tried to make a custom property to split tris on models for better lighting, by cutting from the longest edge to the point not along that line, however aside from other problems it doesn't work as I didn't factor in that the tris might not always share the same longest edge!
Is that headline not outrage bait though? Are we really going to pretend it isn't? Maybe I could pay to find out, but why would I when that headline could come from any tabloid?
EZEngine development is still coming along steadily as I work towards feature parity with the ENIGMA FPS I was making. Colision detection and resolution is pretty challenging though. github.com/mbillington9...
No, it uses ENIGMA enigma-dev.org/docs/Wiki/Ma... like old Game Maker, but open-source and compiles to C++. It will be the most basic tool for creating EZEngine levels and models, but already working on an easier tool for 3D
I just published the first publicly available source of my 3D game engine built on MonoGame, EZEngine! github.com/mbillington9... First time making a public GitHub repository as well.
Rawdogging a first-person shooter camera from scratch with MonoGame. I dread to think how much worse this would be if I tried to adapt it to a noclip camera. Why must that be so much harder?? Forgive me for this mess.
Previously posted an FPS I'd been working on as a techdemo, recently I've been working on a 3D dev kit for it that brings it all together with my 2D level editor PolyOne. Will probably release this publicly at some point, maybe open source in some part too. #gamedev deets in alt text
This has to be rage bait. You can't call an investment that invariably burns 10x the amount of money that's put into it a gold rush.
I don't usually post WIPs 'cause they aren't much to look at since I do my art with a mouse, so please go easy on me! New OC! A midnight lycanroc-dragon hybrid lady! Obviously much work needed yet and subject to change. Not sure what to do with her color wise yet. #furry #furryart #furryartwork
The last time I did soft shading was YEARS ago and I used to do it with all kinds of shortcuts. Not this time! Was hoping for my next art post to be something entirely new rather than more refsheet brainrot but at least this has something new. #furry #furryart #furryartwork
For anyone planning on uninstalling Firefox over AI features, you're welcome to use what I put in the uninstallation survey (copypastable with fixed mistakes and generalized in alt text)
My fursona Cyan, having just delivered a fresh batch of plant-based, magic-infused medicines! @jeykuto.bsky.social captured the aesthetic of my character beautifully. He needs money for a medical treatment so please consider donating to him if you can't spare for a commission! #furry #furryartwork
Was never entirely happy with the perfect side view of my character Cyan's head on my refsheet, so I've been redoing it. But when cropped to an icon, something about it doesn't quite look right, something to do with the neck maybe? Advice would be welcome #furry #furryart #furryartwork
Looks like he's admiring the view, and not the one behind him! 🫵 LONG overdue coloured sketch, I wanted to end the series of them with something special, though I never anticipated how long and how much work this background would take! For Deram on FA #furry #furryart #furryartwork
I can't help but be kind of mad when a person finally shows up and has time to play games but not for a single response about the $300 I paid them for a sketch page 3 years ago and seen nothing of 😑 They are allegedly a fursuiter and have almost 3.5k followers so hardly an obvious scammer
I just can't help myself when it comes to backgrounds, I really shouldn't be spending so much time on this much detail when it's a free piece, but the inner perfectionist won't accept anything less. Cropped because spoilers
Update on the #gamedev, added support for point lights and colored lights to my FPS engine built on ENIGMA! It's all static and based on vertex colors so far, no shaders. Does lead to limitations, but a slightly Doom 64-ish aesthetic, which I like. Textures from the old Cube FPS.
Bonus screenshots. It's not much, but it's a lot more than could be achieved with the built-in level editors and functions of Game Maker. I might make this open source, but... The code is ugly, this was only ever meant to be a tech demo for the level editor I made.
And solved. The code to copy model collision volumes into the correct position and rotation was being skipped because of an uninitialized variable lmao. Oh also models can be skewed vertically in how I set this up, that's how the walls of the sloped parts are made, it's neat I guess
Well that's a start. I had a switch to render collision volumes wireframe, and this proves collision volumes in models aren't being set up correctly for some reason.
Found a version of an FPS I was working on from before 2 disk drive failures took out some work, but model collisions are broken and I don't know where to even begin looking for where the problem is, it's so over (lessons learned I guess)