ynoham
@ynoham
Indie solo-developing retro-3D shooter Gunmetal Gothic. “why-no-ham”
Missed a #GunmetalGothic #ScreenshotSaturday? Here's a round-up of cool things since the last big YouTube video.
Find plans and scrolls to unlock new upgradable equipment! #GunmetalGothic #ScreenshotSaturday
New #GunmetalGothic support spell, Healing Aura - helps your friends, too! #ScreenshotSaturday
Missions now award random gear, with stat bonuses and appearance changes! #GunmetalGothic #ScreenshotSaturday
Gave these guys some flight logic so they don't just follow the ground anymore! #GunmetalGothic #ScreenshotSaturday
Adjusted the aim poses to allow for a greater range of motion. #GunmetalGothic #ScreenshotSunday
Securing an objective in co-op, and compass/map toggle. #GunmetalGothic #ScreenshotSaturday
Building more of the world, I'm finding the room maps give away a little too much. Trying a compass instead - it switches to a stage map on the pause screen, showing visited rooms as squares and the connections between them. #GunmetalGothic #ScreenshotSaturday #GodotEngine #IndieGameDev
Longer #GunmetalGothic gameplay video for #ScreenshotSaturday - stills here, link below!
The #GunmetalGothic Steam page has been updated with new screenshots and the latest gameplay videos: store.steampowered.com/app/2248150/... Thanks so much to everyone who has wishlisted and/or helped spread word about the game! Early Access starting sometime in 2026, demo coming soon!
Multiplayer at high resolution. #GunmetalGothic #screenshotsunday #GodotEngine #indiegamedev
Making a bunch of UI updates to better support a range of resolutions. Some low-res w/ CRT effect and high-res comparison shots! #GunmetalGothic #screenshotsaturday #GodotEngine #indiegamedev
More players = more enemies! #GunmetalGothic #screenshotsunday #GodotEngine #indiegamedev
Fireball and mana pickup #GunmetalGothic #screenshotsaturday #GodotEngine #indiegamedev
#GunmetalGothic on CRT! These guys now have a laser sight to better show their attack tracking. #screenshotsaturday #indiedev
Glad you like it! The tech limits are based roughly around N64/PSX specs, with some exceptions. But without the PSX’s characteristic rendering artifacts, it does resemble PSP, especially in widescreen!