D0N MIGUEL (Zabu Team)
@zabu-team-don
RETRO GAMEDEV #SGDK | Godot4, Roblox & M5Stack YT channels the RM2k OC | English+Donglish One of the ][ dudes behind the Zabu Team (@zabu-team.bsky.social), making a beat 'em up for the Sega Mega Drive / Genesis. Making obscure memes as well.
I cannot believe it! My SAMPLE GAME aka Don's Adventures is about 1 hour 20 minutes long!! (according to da vid)
Adding GRABS into Zabu. and it's fun so far.... It has been done in the prev Zabu instance: Zabuyaki github.com/thomasgoldst...
CO-ZABU-NGA! Got some temp ripped gfx то test food items in action.
Zabu's maps look as maps with events and NPC in RPG Makers. OGMO is an abandon ware(kinda), but I got used to it due to the fastest ever prototyping. Tiled has better UI and functionality but is lacking in tweaking/updating layers and entities with a click. ogmo-editor-3.github.io
I want the issues in a comics way with illustrations and chibi characters!!!`~
>> until I bought my own Atari 2600. Even then, some games were to hard to understand w/o manuals. E.g some Zorro game. Now I watched some walkthrough on YouTube and closed my painful memory about these games. Cannot remember the model of my Atari... probably not 2600.
With help of Ghidra I peeked into the gcc code optimization and found my extra preparation in functions were ignored. Once I got a nice advice in #SGDK Discord: - Use online GCC to peek into the final result code. Like godbolt.org Nice, right? But I missed a point >>
Just got a basic usage skill of Ghidra. I locate the buggy point in my C sources way faster now. #Megadrive #SGDK Also this tool let u examine and rip off any funcs from roms if u want to. I haven't used its emulator tho.
#SGDK lifehack: To rebuild the whole project but assets I go to \OUT\RELEASE\ and wipe both SRC folders.
Playing our open source roguelike Whip-a-Wimp 🤬 while I should do other things.
Have you played our open source Dungeon Crawler "Whip-a-Wimp"? U may play it with your browser: stifu.fr/Whip-a-Wimp/ Arrows + SPACE PS Hate gamejams nowadays. src: github.com/thomasgoldst...
Just made the generic maps transition faster. The player and COM do their best to reach the exit ASAP. Zabu beatemup 4SEGA #Genesis #Megadrive WIP
except the fact we used to carry a whole PC + monitor from home to home to do pair coding. In the winter it was easy-sheezy: - U get your winter sleds and cargo it with your 9Kg Agat PC, Keyboard 1.1Kg, b/w Monitor 9.5kg 😅 8===> ~20Kg of pure joy ❤️🔥
I fixed 2 issues today. A few AI tasks are left. (smarTass AI patterns is a neverending stru story) +1 to my efficiency today
Sup? A screenie from our quite legit prev open source life: SATOFF's balling up RICK ( project ZABUYAKI )
I'm going to share some Lua scripts helping in #SGDK gamedev. Today it's showResources.lua It's parsing your output file for biggest assets and print them in some TOP 20 sections. You may add more filters and adjust the number of the resources. github.com/D0NM/SGDKlua PS Use VSC 'Code Runner'
3 hours of pixel hunting in beatemup. U know, when people start using physical engines they forget about the aiming preciseness of classic games.🦵〽️ Talking about myself btw. Glad my friend & me r making our game together and there is someone to bonk the other when it's needed.