Aaron Hammonds
@aaroninwords
Game designer who wandered into visual novels and refuses to leave. Co-founder, Queen's Court Games. Storyteller, The All Night Society Somewhere in the Ren'Py code mines, digging for vampires.
Apparently, the trick to keeping a project alive on social media is posting about it more than once. Oops! Let's fix that. I've got nine months of Blood/Thirst drafts, so every couple of days, I'm going to share a chunk of it. Blood/Thirst Writing I'm Proud Of No. 1:
Anyway, apropos of nothing, did I mention I'm working on a vampire thing? Might be the kind of thing you're into, if you're dissatisfied with the direction other vampire properties are trending.
Well, they did convert Merits into D&D Feats. And then removed Hunger. And then combined your blood pool with your health pool. And then made Humanity a slider you can move up and down. Honestly? It feels like this was the extent of the design process:
Definitely posting this meme on a whim, and not because I embarrassed myself in a recording session a few hours ago.
We decided early that Blood/Thirst wouldn't have a default protagonist. It's core to our design: we want the game to welcome as many people as possible. I found plenty of Ren'Py plugins that offer pronoun support, but none that handle gender-fluid cases. So I'm writing one.
What have I been doing instead of making actual play? Writing an orientation-inclusive vampire dating simulator that turned into a sensual neo-noir supernatural horror mystery about a burned out millennial who becomes a vampire and also you can kiss the other vampires. It's called Blood/Thirst.
Bloodlines 2 was never going to live up to expectations, but I'd be more willing to forgive its shortcomings if it felt like the developers had any kind of respect or affection for the source material. Vampire: The Masquerade (Masquerade Optional)
When you graduate from Critias' academy but there's more Camarilla stuff to learn.
You're listening to The All Night Society, an actual play podcast brought to you by Queen's Court Games.
You're listening to The All Night Society, an actual play podcast brought to you by Queen's Court Games.
Wanted to cast a self-deprecating joke; it is also an AoE spell. All creatives, save vs. impostor syndrome (DC 17). On failure, become incapacitated by the creeping suspicion you don't actually know what you're doing. Effect lasts 1d4 business days, or until positive feedback is received.
Finally got around to actually reading the "AI Makes You Stupid" study and *yikes* do we need to have a talk about methodology. Not an AI stan, but there are some real big claims being made on the back of some real bad science. Experiment design nerd yapping continues below. ⬇️(1/6)
The archive is finite. Its shelves have limits. Every record demands preservation—but These Things We Keep demands sacrifice. Scarcity forces your values to the surface. Not everything can be saved. When the shelves are full, the archive will remember what you chose to leave behind.
You're listening to The All Night Society. An actual play podcast brought to you by Queen's Court Games.
The archive does not describe. It insists. In These Things We Keep, every record is marked with an Adjective, a Verb, and a Noun. You roll a die for each. We don't merely ask what a record says. We ask what it does to those who touch it. Once a record has voice, it is harder to silence.
Walked into the living room. Found the cat testing dazzle camouflage.
The archive is not a sanctuary. It is a battleground. These Things We Keep is about the politics of preservation. It's not about saving books -- it's about the violence of deciding which books deserve to be saved. It asks what you'll fight to remember, and what you're willing to let go.
I've been quietly working on something. A tabletop game about memory, meaning, and the quiet violence of choice. It's not finished. Right now, it's just a text file and some audacity. But it feels good enough to keep trying. If it sounds like your kind of thing, I'd love to play it with you.