Aender Lara
@aenderlara
He/Him | Senior Environment Artist | Prev at Animal - Rawmen Game🍲 | Open for work | 3D artist and game dev ☕🇻🇪🇺🇾 I have an indie project @woodblocksgame.bsky.social #3Dart #blender3d
Its a great movie, but playing Hades was not helping my experience to take things seriously. My head when Circe appears:
I been finally jumping into Ucupaint, really slowly the last months, I think I am finally getting into a workflow I like. @passivestar.bsky.social blog post has been great to start also.
Working on Default Cube that is just mean to the rest of your meshes. #Blender3D
This created a usable mask, that were quite jaggie, I did some sort of pass to blur the border and that helps, but I don’t think I have enough knowledge for that blurry part, if some have any recommendation that would be awesome.
The tone counts is kind of like the amount of frames the "animation have" and tone steps is the value between "frames". The tone value is basically R+G+B, each part has a tone value and the shader show you only the ones under the current "frame".
Playing with making an image appear slowly with the values of the RGB #godotEngine
Is not that big, but since I stopped using After Effects years ago, I been wanted to do Mograph with #Blender3D for a while, and I was finally able to do something small for this trailer.