Andrei Apanasik
@apanasik
#gamedev Working on service Balancy to help gamedevs:
Welp. Gaming companies business model and development cycles are not suitable for IPO. Period.
Just found post on Reddit where developer wrote how he uses Spine for pixel-art animation. Kinda interesting 🤔 I have some notes on metroidvania for future project, but always have heard that Spine is really bad for pixel-art 'cause of deformations, etc.
Added possibility to search for references to specific sprites/regions.
Working on custom SpriteEditor for Unity. It supports: - Selecting multiple sprites - Editing multiple sprites - Combining regions - Change history Once I've polished it, I'll release it on GitHub. #unity #unity3d #gamedev #indiedev #indiegamedev
I’d recommend reading the article about the 2-click remote code execution in Meccha Chameleon. Not because of the issue in particular game, but 'cause your game could unintentionally have the same vulnerability if you use Blueprints and Workshop. khaelkugler.com/blogs/meccha...
An example of an AI-assisted project — Slotbound. 8 months ago, decided to try bringing the idea to life. - 80%+ positive rating - Currently ranks second among the available demos He added appropriate label on the Steam page. The assets are from Itch. #gamedev #indiedev #indiegamedev #AI
Quests, reputation, rumors are implemented as well as a diary UI in my Arcanum Unity port.
Made a custom 404 page for my website to highlight its gamedev and gaming vibe 😅 apanasik.com
A few animation/sprites concepts for my in-game kitty reading a book or looking at a monitor. #gamedev #indiedev #indiegamedev #indie
In debug mode of my Arcanum port, I have the enemies' turn order displayed at the top of the screen. I'm wondering whether I should make this feature optional (off by default) and add it to the final version 🤔
Added debug flags to my Box3d unity wrapper. github.com/Suvitruf/box... It's easier to debug stuff now.
Also interesting to see tags in dynamic. Currently Desktop Companion, Dice, Shop Keeper are on the rise. #gamedev #steam #indiegamedev #indiedev
Working on some opensource steam tags analytics site. Should be kinda useful for indie. Hope, I'll be able to release it in 1-2 months on Github. #gamedev #indiedev #indiegamedev #steam
Bohemia Interactive has published the source code of Operation Flashpoint: Cold War Crisis on GitHub. Also released the engine code. Not just some old stuff—they ported it to C++20. On top of that, added support for modern versions of Windows & Linux. github.com/BohemiaInter...
Not sure, if it would be interested for someone, but... I'm working on a fan Arcanum Unity port project in my free time. Rendering, logic, and everything code-related are done in Unity/C#. No original source code is used; it was only decompiled for reference/learning purposes.
Added rideable items. So now kitty can ride cleaner 😹 #gamedev #aseprite #pixelart #indiegamedev #screenshotsaturday
According to Newzoo's calculations, market revenue reached $201.6 billion for the first time in history in 2025. This is 9.1% more than in 2024. Grow on mobiles, consoles and PC. Thousands of developers, who were fired these years:
Added brushes animation, 1px body offset and lighting. Now it feels much better 🤖