Arevya - Gaming is for EVERYONE 💕♿️
@arevya
Elisabeth Sivertsen | Disabled streamer | Accessibility advocate | She/Her🌈Bisexual🌈 | Gaming is for everyone | | ✉️ Arevya@gmail.com #a11y
All difficulty settings can be changed after creating a world, which is wonderful for game accessibility, as this helps you to be able to play even on bad days. I will update if they add any more accessibility settings, or if there are any good accessibility design in the game worth noticing. 💙
This setting system also includes “Day Time Speed” and “Night Time Speed” which can be quite useful for neurodivergent gamers. The difficult settings are casual (easy), normal, hard, hardcore (survival) and custom, which includes 40+ different settings.
There is also an impressively complex difficulty setting system in Palworld. I have found over 40+ settings that you can customize to get the perfect playthrough for you and your accessibility needs.
You can also, for both, turn on or off Single button press for hold interactions and change build mode switching from Hold to Toggle. There is also an AIM assist you can turn on and off.
When it comes to the UI, you can control the size of the Damage Display Size (from 0 to 2) and Minimum font size (from off to Very Large). You can also control the display time for the chat, from 2 to 60 seconds.
If you play multiplayer, you can change input and output volume, change the mic style from Open to Push to Talk and mute your own or nearby voices.
The game offers volume slider for all sounds, so they can be individually changed to make sure you can hear the important stuff. You can also turn on or off some Sound Details, like specific Pal sound effects and pal activity sound at base.
When aiming in the game you will get a crosshair, which you can have in the colour white, green, light blue, pink and yellow. The game also gives you the possibility to turn on a black outline for the crosshair.
By default, Palworld can only be played in the third-person perspective, which is great if you suffer from motion sickness. You can also turn off Motion Blur, increase Field of View from 70 to 90, turn off camera shake and increase the Ride Camera Distance from 0,5 to 2.
I downloaded Palworld today, and here is a quick look at the accessibility settings that are available in the game so far! 🐭 Sadly, none of the setting are explained, so hopefully this post can help more people play the game. Please share with anyone that can benefit from knowing this ❤️
Uibisoft has sent me a code for Assassin's Creed Black Flag Resynced (thank you for that) and I have come across the most funny accessibility bug ever 😅 If you system language is different form your game language, it will read the "Menu Narration" in your system language. (1/2) #AssassinsCreed
Norway is STILL the only nation Brazil has faced and never won against in a World Cup 💅🇧🇻
Almost five years ago, I thought I had to stop streaming, stop gaming, stop doing what brought me happiness and joy just because of my debilitating chronic illness ❤️ Luckily I have an amazing community, who saw my pain,
#AD I can't belive I'm saying this, but tomorrow I will be streaming the game I WORKED ON! I will go live at 19:00 CEST streaming Life Below 🩵🪸 AND @megapopgames.com has been so amazing to give us five keys to the game to give away! Looking forward to play this game with out all 🩵
FlexStrike has been annonused to be available for pre-order starting June 12 for a recommended retail price of $199.99! It will launch on August 6, and I'm so hyped, as this is something that can be SO GOOD for people struggling with motor issues. This can be a REALLY cool tool for accessibility!
Hyper Games last relese, Snufkin, was fun but left a lot to be desired when it comes to accessibility... Which was why I was a bit sceptical when starting Moomintroll: Winter's Warmth, BUT oh boy did they surprise! For me it is a 7/10 for accessibility ❤️
Life Below is now at "Very Positive" on Steam, and so many of you have sent me messages saying you love the accessibility in the game 😭❤️ Still a bit surreal that I was a part of this team ❤️
Today is the day, the first big game I'm credited in is finally out! ❤️ 😭 I was an accessibility consultant for Life Below by @megapopgames.com and I'm so proud of all the things the studio manage to do! Now I'm going to go and cry some happy tears 😭
#AD Are you showcasing your game at @nordicgame.com ? Is it accessible? If so, I want to talk to you! 👏 ❤️ I have been so lucky to be given a ticket by Nordic Game to join their conference next week. I will be making content about the accessibility I find at the event ❤️
Can not believe I'm saying this, but we are LIVE over at Twitch to celebrate #GamesOfNorway! www.twitch.tv/arevya
Games of Norway is now live on Steam, and tomorrow I will check out live on Twitch ❤️👏 #GamesofNorway
Thank you so much #GamesofNorway to have us on your stream today to talking about game accessibility ❤️ They are celebrating the Norwegian game development scene with a huge event! You can check them out on steam between May 11-18th 🇧🇻
Pros of having a dog that doesn't need daily grooming, not having to stress with that every day 🤷♀️ Cons? This happens daily for two weeks twice a year 😭😅
Tomodachi Life what is this?!? WHERE is my NOK? 😭😭
If you or anyone in your life works with kids or have kids, I HIGHLY recommend you to send them this game ❤️ Find Your Words by @capybaragames.com is a brilliant way to learn about disability and AAC devices ❤️
I beg you, do not walk, RUN to test out the winner of this years "Games for Blind Gamers 5" game jam: Impulse Response 🫣💀 It's a sound only horror game in space, voiced by @jennissary.bsky.social , that gives massive Alien: Isolation vibes!
My @gaconf.bsky.social award is here! It is so pretty 🥹 Thank you so so much!
Last, but not least, you can adjust the volume of the background music, sound effects and Pokémon cries individually! This is a huge win for any Deaf/HOH gamers or others that struggle with differentiate sounds in game. And that was it ❤️ Thanks for reading, and enjoy Pokopia!
You also somewhat have control over you FOV by changing the camera distance from close, to normal, to far. I found this to be useful, but I do miss the possibility to change the UI/HUD size.
For gamers that get easily motion sick there is a bunch of new improvements. The camera can be switched to regular/inverted both for Vertical and Horizontal movement. You can also change the camera speed, auto adjust and auto follow, giving you all the control you need!