BadComputer
@badcomputer
Game dev. Currently homebrewing for the SEGA Master System/Mark III. Pixel art account: @helpcomputer0.bsky.social
I've been working on the digital manual today. Normally this stuff is boring but it's a nice change of pace from all the usual game stuff. ✍️ #mastersystem #homebrew
We now have a working attract mode of various stages! There will be a permanent recording of me (deliberately) playing badly to enjoy in the game. Not many things left to do now before testing 🫡 #mastersystem #homebrew
With some space left on the ROM I've added a ship to the title screen and some other nice surprises throughout the game. #mastersystem #homebrew
I've added more debug options to Razing Core which can be used for practicing. These options are hidden by default but are easy to reveal. #homebrew #mastersystem
Working on the demonstration screen today since it hadn't been updated for a while. #mastersystem #homebrew
Working on more various pixel art for the cut scenes. 🌍 #mastersystem #homebrew
Now working on the final boss! ✍️ (this one is another guy from the game) #mastersystem #homebrew
Looks very nice already! Not a surprise from the devs/artists of Cuphead.
This week I've been working on the core (melee) weapon. It's now limited use and gives a score bonus for destroying an enemy. It feels more balanced but satisfying to use I think. #mastersystem #homebrew
In Razing Core the player's hit box is represented by the orange cockpit to make it clear. One other way I found to make the hits feel more fair was to keep the bullet and player on screen for a few frames to make it clear. #mastersystem #homebrew
Road Fighter won the SMS Power coding competition! Thanks again to Chirinea for teaming up. There were a lot of great entries this year. Now we have to think of something for next year. #mastersystem #homebrew
Found this little guy in the background escaping my path of destruction in Power Strike 2 (Stage 7). Lovely little detail! #mastersystem
In Frontier Force using different weapons is an important mechanic to learn but is only documented in the manual. Some people found it difficult for this reason. In Razing Core I'll attempt to explain everything in-game to make things easier. #homebrew #mastersystem
A fun fact when making this, I designed the ship model in Blockbench but the exported wire frame version (left) was too busy at low-resolution for the SMS. As a quick solution I textured the model with simple wire frames and exported that textured model instead. It's so silly but it worked.
One of the SMS Power competition coding entries is a nice speech synthesis program. I tested it here (the whole Radiohead song would be funny).
After looking at asteroids and craters for several months I can finally draw something nicer. 🏖️ #mastersystem #homebrew
Working on a new boss area for Razing Core. I removed the boss to avoid spoiling the surprise! 💥 #mastersystem #homebrew
A tip for anyone struggling in Road Fighter, you can use the Konami code on the title screen at "press start" to get unlimited fuel (still lose fuel when crashing). You will hear a sound if it worked. 🆗 #mastersystem #homebrew
My 2nd entry in the SMS coding competition was this ship schematic screen. It's a graphical demo with a 3D wire frame ship. It will also be an Easter egg in my in-development shoot 'em up "Razing Core". Music is by @lovelovepenguin.bsky.social #mastersystem #homebrew
Our remake of Road Fighter for SEGA Master System/Mark III is now available to play. Download for free below. www.smspower.org/Homebrew/Roa... #mastersystem #homebrew
Razing Core is a shoot 'em up in development for SEGA Master System/Mark III. I plan to release it this year on itch digitally with a physical version to follow. #homebrew
On Feature Creep Friday I added a new secondary laser weapon. It seems to be equally overpowered and annoying to use in most situations, which seems like a good combination. #mastersystem #homebrew