Lage | Chesto: A chess-like adventure
@bergberggames
🕹️🇸🇪 Gamedev in Gothenburg, Sweden ♟️Chesto: 🧩 Stig: 🎬 YouTube:
I couldn't come up with short descriptions for some of my game settings, so I added this info box. Feels like a duct tape solution, and it needs some refinement, but it works unless I come up with something better.
New UI for selecting the custom pieces in my chess game! #gamedev #godot #screenshotsaturday #steamdeck
New menu design concept! Before -> After What do you think? Any feedback?
I’m going to rework the “piece selection” menu for my custom chess piece game. I’m thinking of taking inspiration from this team menu in Pokemon. Thoughts? What’s the best party select UI in a game?
Perhaps something like this could work with a controller as well.. Hmm.. Still feels a bit cluttered, but I'm not sure what I can do about it.
Not entirely sure about this UX flow.. The flip animation feels ok, but the placement of the buttons is tricky. The Shy Ghost transforms into a Banshee, so there needs to be some way to navigate to the Banshee from the Shy Ghost, and then back. Any input or feedback is appreciated!
One of my favorite Nintendo DS games from back in the day has a cool arm! This is some remaster they did that I haven’t played, but the original is great!
Finally got my custom scroll bar to work with controller!! Man there were so many stupid edge cases that took me days to solve, but I think it’s done 💪
It worked! 🎉 Shout out @pogobrick.bsky.social and @matchstick345.bsky.social for helping me!
Making a custom scroll bar in #Godot turned out to be more difficult than I thought. Using a NinePatchRect will distort the horizontal bars in the center, and I can't get the arrow to stretch the way I want either. I think need to rethink my design, or make something custom..
The new piece selection UI is starting to come together! Still some work to do, but it's getting there!
Couldn't figure out how to make this small rounded inset shadow for my UI buttons inside Godot, so I ended up using a texture. Happy with the results! Doing my best to keep the image project files nice and tidy so they're easy to update if I need to in the future.
Redesigning my chess game UI. Changing modal layouts, backgrounds, and colors to make it look less amateurish. This is my latest mockup! How do you like it? Any feedback?
Changed my dialog box to use a RichTextLabel so I'm able to display proper button hints instead of just plain text. A small but nice change!
My Balatro-inspired scoring sequence. It's paired with a bell sound that raises in pitch as the count grows. Very happy with how it turned out! So satisfying!
Man I really need to soundproof a whole room at some point. Recording VO in this janky ass closet setup during the summer is so waaaaarm! Working on a little retrospective video for my “Line / Break” game 👍
I have not been told how to fish, but I have received a fish 🎣🤷♂️ Still not sure if it’s possible to do this without contacting Steam Support. Had no idea it was such a niche use case 😶
My solution for removing the black bars at the top and bottom of the game when playing on Steam Deck. Check if the current resolution is close enough to the target resolution. If it is, scale the contents so it covers the screen. Is this a good approach you think?
New playtest build is live! Some ui elements are a bit small, and I’ll try to remove those bars at the top and bottom, but the controls work fine!
Game is now playable with controller! I added some shortcuts to make it easier, and input hints that change depending on whether you use keyboard or controller. Two small fixes left to do before I update the Steam playtest build
Happy new year! I just uploaded my first playtest build to Steam, and it seems to work just fine 🙌 Steam store page is in the review queue 💪🤞
New version of my capsule art. Is it better? Let me know what you think!
First draft of the capsule art for my game! Any likes or dislikes? Any feedback helps! 🙏
The Stig anniversary sale was a huge success! Sold 90 copies in a week (at at 50% discount, but still!). Got one new review, bringing us to a totalt of 37, all of which are positive! Super happy!
Some players seemed to want a proper UI button for pausing the game instead of just pressing escape. I tried a classic hamburger button, but it stood out like a sore thumb. So I added this little bookmark and sliding menu instead, and I really love how it looks! Works by pressing escape too!
Today is the one year anniversary of the release of Stig 🥳 50% off for a week to mark the occasion!
Since my game is playable in the browser on itch.io, I decided I wanted to have my save system work there as well. So I'm trying out the Godot JavaScriptBridge for the first time, and it's going well so far! Here is how you can save data to local storage from gdscript: