Big Dumb Animal
@bigdumbanimal
Graphic designer, Friendly Sex Shop Worker, urban landscape photographer, ambient musician, ND mess. Here is where I post about projects. GD portfolio: sjamescurtisdesign.ca Photography: bigdumbanimal.ca BC: disintegrationist.bandcamp.com
I finished my first large scale 3d printing project this morning! Go me! I got the files here: www.printables.com/model/970400...
I cleaned up the map in Affinity and printed a cute little guy from www.printables.com/model/825253...
Platformer quick prototype play test. It needs refinement, of course. Considering this is a general scribble of an obstacle, but it's nice that the general idea works! Also the caffeine has yet to work.
Nobody told me that 3d modeling on my phone is a special kind of Hell. After much consternation, and dealing with 3 different apps that suck in their own special ways, I managed to print out a card tray, solving a logistical/game information problem I had with this game idea.
Testing the rough looking mess of a catch and develop bag with some black and white film. I also got a 52mm lens adapter for the Polaroid which is now on there but good! I added a UV filter and have a couple of other filters to play with :)
Here we go again. To test things, I need to create characters. To create characters, I need to give them abilities. To give them abilities, I need to come up with a system to do so. Multiple spreadsheets later, I can make characters to test the ability and battle mechanics.
Photography hot take: Good lordt, fuck expired film and fuck romanticizing it. I had to process the shit out of these scans before I got anything other than teal blobs. They look like third generation photocopies now, even after significantly reducing the ISO on the camera.
On the one hand, this feels like busywork. On the other, it's going to be a lot easier for me to sort rather than going back and forth on a PDF. Consolidation is key here between small heals, scanning enemies, item fabrication/repair, etc.
In the original book, I spent the majority of tone coming up with classes and 2 skill paths per class. It was a lot of work and a lot of icons. Here's part of the Animal Tamer set. I was absolutely getting lost in the weeds here. 🪡
Playtesting a 4 player version of Thralls while the store is empty. The added dimensions made strategizing more of a challenge that would probably be a lot of fun. It also meant separating the hands into 2-element decks. Final scores were 12-10-9-5. I won!
I don't know how you're spending your ice storm eve, but I made a very, very limited prototype of Thralls to try playing just for the mechanics. One game against myself took about 25 minutes, and sadly, I lost.
Proof of living at a neat neighborhood bakery and cafe while I do laundry. Last night, i started moving the cards into Tabletop Creator Pro, editing some of the clunky ones. I really need to spend more time learning this program, especially when I start the card creation phase of Thralls.
Before i even had my first playtest,I realized a point of confusion in the game. There was no way to tell what kind of sex toy players would be making. This has been addressed and fixed by using dice and updating the rule card. I really want to play this with people!!
Ultimately, I'd love the game to be packaged with whiteboards for players but for prototype purposes, that's not economically viable. So I whipped up a notepad in Affinity cut and glued it. I'll have to do a couple more coats of glue later but for now I'm happy with this!
199 game cards and 1 rules card that didn't print well. A lot of slow cutting showing why it was never my strong suit but at least I didn't need stitches this time. All of the cards slipped into sleeves and stuffed into a box fit to burst. I'd call this toy Audience Participation.
One piece of advice I've taken from my studies in game design is prototype early and often. Watching a video on preparing prototypes, a lot of it followed what I did for deliverables in school and keeping it simple. I never thought I'd have to invest in mount board again.
Pancake bread: 2.5 cups of regular pancake mix (not instant) 2 cups of milk (or today, egg nog) 3 eggs 2 TBSP canola oil Line a bread pan with parchment paper, then pour the mix in. Mix and whisk until even, bake for ~45 minutes at 350° F. Makes 8 thick pieces.
This look comes with a responsibility to perpetuate magic. So when a little kid calls me Père Noël, I smile, wink, and tap my nose as I make my way.
Something new, attempting to create joy via sad bedroom pop. I can't say it's working on that front but i like where this is going.
Hello! I am a graphic designer, musician, and photographer from Montreal. To start, I'm sharing some of my favorite film photos I've taken over the last year and a half.