Casey
@brickwork
Cool shapes enjoyer 26 - She/Her Chicago
It is #PortfolioDay, once again 😌 Hellooo!! My name's Casey, I'm a 3D prop & vehicle artist! I am open for all work: Part time, full time, contract or commission! You can also support me at ko-fi.com/brickwork_! 🎨 cara.app/brickwork 📧brickwork.casey@gmail.com
consider this like, portfolio day pre-gaming "artists use one image to show why-" you know, you get the idea,
I used an HDRI because that was easily on hand but i realize that doest exactly communicate quite what this setup is doing so here is this;
I shouldv've used an actual room texture as that would have made the effect more obvious, but the difference is that this vector setup projects the image into a fake, inverse cube. As opposed to the setup you show which is just treating this like a window into an environment texture
Since I've been doing a lotta scenes with buildings recently I wanted to know how to do a cubemap parallax window in blender. So for those of you who would also find it helpful let me save you some steps (Make sure you use environment texture node):
I did another one for tomorrows session; The players will investigate this biomedical research facility in search of answers, but will they be able to handle the truth and the horrors that guard the lower levels? 🤔
OHHHHFFFFFFFUCKKKKK THORNE LOOK OUT, ITS RIGHT FUCKING BEHIND YOU OH MY GOD LOOK OUT FUCK FUCK FU-
i took great joy in making everthing wiggly also i think this is actually the first time ive animated a walk (run) cycle. Ive definately started and given up before. Dunno if ive actually *finished* before tho. i think ill stick to making spaceships kljhbflkjhdlkgbhg
in case someone wants to replicate this since i couldnt find this through searching (tho the low poly bitches probably already knew): -bake normal (object-space) to low-res texture (256x256) -Set image interpolation to "closest" -feed into diffuse > shader to RGB > color ramp (like a toon shader)
color block'd an scrunched her shadows (deleted first post cuz realized she looked better with no self-shadows)
low poly+anthro's your rabet tf you gonna do about it?? huh??? fuckin cry?! fuckin kick n scream?? no but fr uhm, uh, actually idk. Rabbbitt.
dont worry after this itll probably get shelved for another 5 months lmao the vibes are starting to get there tho, despite it being still like 80% default cubes
blenders native smoke sims were pissing me off so i once again "got silly with it"
Jesus christ how was that 5 months ago 💀 Anyway, blocking out at least one of those pieces now 😭
Tell me, if you can; Do you know of What Lies Within the Ivory Tower? If I spun you such a tale, would you - could you - even beggar such belief?
bsky still wont let me add multiple gifs in one post so i guess i gotta do it MYSELF, WHATEVER,
some stuff from the cutting room floor, including this funny "shitty weld" procedural material I made lol just been pondering this guy. hes so neat. I gotta make him some friends eventually
for when you really, really REALLY need to slow down. or maybe ur tryna be economical with ur break pads idk im not your mom
water stuck in the tracks getting blown around by the wind. thought it looked cool.
Heya #PortfolioDay! My name's Casey, I'm a 3D prop & vehicle artist! I am open for all work: Part time, full time, contract or commission! You can also support me at ko-fi.com/brickwork_! 🎨 cara.app/brickwork 📧brickwork.casey@gmail.com