





MARITRODE (MARILL + ELECTRODE)
It is capable of detonating the ball on the end of its tail to create a devestating explosion. However, it has no control over where or when this will occur, making for a consistently stressful existence.
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the scrimblo revolution is strong and growing

various monsters (city edition)

NANABABA (evolves into TROPIUS)
If it feels threatened, it fully encases itself in its protective plant skin and flees. However, since it can't see where it's going, it usually trips.
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TAUROS + ARBOK
It sways its three tails in a hypnotic rhythm to lull its prey into a trance, then finishes them with its lethal Fang Horn. If it starts to lose, it will hypnotizes itself into being a better fighter.
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ROSELIA + BLIPBUG
It teaches classes like Healthy Leaf Choices, the Basics of Pupation, and Flying 101 to its baby Bug students. If a predator interrupts their lessons, they will turn the battle into a teaching opportunity, explaining their move choices while they win.
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STARLY + NICKIT
One will beguile a human with its cuteness before the rest of their flock descends upon the sucker to steal their shiny valuables. Their feathers leave behind a scent that indicates to others which humans are easy marks.
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HATENNA + MAREEP
Its wool soaks up emotions from others, allowing it to soothe those in despair. However, if exposed to too many strong emotions, it will release them all at once, causing bedlam as everyone simultaneously laughs, cries, and fist-fights one another.
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MEGA SHUCKLE
Its blood has fermented, making its behavior violent and unpredictable. Its mace-like shell is capable of obliterating anything.
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MEGA TANGELA
It moves with astonishing speed, giggling as it ties everything it sees into knots. If you should attempt to remove its shoes, it will tangle your innards without mercy.
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MEGA SPINDA
Its confusing movements twist reality around itself. It enjoys being Poisoned; the toxins seem to agree with the addled state of its own brain.
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MEGA BIDOOF
Its custom-made vehicle is capable of traveling at supersonic speeds. Being physically incapable of fear, it pulls off life-threatening stunts with nothing but a placid grin.
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MORMORMOR - ROCK/WATER
The heads always fight over food. Trainers may have to disentangle them.
MORAYAROM - ROCK/WATER
The heads swap places as they learn more about themselves.
MORAYAMOST - ROCK/DRAGON
The heads have a beautiful friendship that gives them perfect synchronicity.
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FLAAIR (FLAAFFY + DRAGONAIR)
Schools of FLAAIR hide in clouds, storing ambient electricity in their wool. If two clouds full of FLAAIR collide, the groups may start firing lightning at one another, creating a violent storm.
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THROH-GALAR (NORMAL)
It raises Snom for silk to create blankets. Its great strength allows it to aid travelers in peril.
SAWK-GALAR (NORMAL)
They fill their socks with berries and hang them up for wildlife. Its long legs let it carry injured down mountains.
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BONSLY-UNOVA - PSYCHIC
Extremely timid. It focuses all its psychic power on convincing others to move away from it. If one finds itself in traffic, it will be a long day for the drivers involved.
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KLEFKI-JOHTO - STEEL/GRASS
It collects the best-tasting berries and stores them on its brass antlers. It normally has a sweet temperament, but they've been seen chasing down URSARING who trampled their favorite berry bush.
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SUDOWOODO-UNOVA - PSYCHIC
As its habitat became urbanized, its body morphed to adapt. The blinking of the bulbs on its head can force opponents to stop or go at Sudowoodo's discretion.
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water/fire numel & camerupt based on geysers! (dex entries in alt text)
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