Cem Yuksel
@cemyuksel
Associate Professor, University of Utah Founder, Cyber Radiance
Tonight at 6 pm PDT, the #RealTimeLive! show of #SIGGRAPH2026 will be live-streamed here: www.youtube.com/watch?v=VWfF... I will present "Game-Ready Hair in Minutes! Hair Mesh Modeling with Physics." s2026.conference-schedule.org/presentation...
This year is the 50th anniversary of the Utah Teapot's first appearance at #SIGGRAPH in 1976. Martin Newell, Jim Blinn, and I will have a Talk at #SIGGRAPH2026 celebrating it on Thursday. Don't miss it! Also, check out the 2026 version of the #UtahTeapot: graphics.cs.utah.edu/teapot/
Our #HPG2026 paper "Memory-Efficient Bounding Volume Hierarchies with Merged Nodes for Hardware Ray Tracing" introduces new ways of constructing BVHs that consistently outperform state-of-the-art BVHs for GPU ray tracing. Project page: graphics.cs.utah.edu/research/pro... @ebrunvand.bsky.social
Our #SIGGRAPH2026 paper "Multi-Layer Reservoir Splatting for Temporal Reuse under Disocclusion" improves #ReSTIR by reusing previously occluded samples. Video: youtu.be/-ya1bBnwx38 Project Page: graphics.cs.utah.edu/research/pro...
Today, I received this wonderful porcelain figurine as a gift from one of my students, Ziheng Liu (libero0809.github.io), who defended his PhD last week.
We have a new 3D AVBD Web Demo for our "Augmented Vertex Block Descent" method. Thanks, Chris Giles! Try it yourself: graphics.cs.utah.edu/research/pro... Source code available.
We had the Grand Finals of the Teapot Rendering Competition this week. These are original scenes by students at the #UniversityofUtah, rendered using their own ray tracers written in C++, commemorating the famous #UtahTeapot. You can see them all here: graphics.cs.utah.edu/trc/ #raytracing
Our #SIGGRAPHAsia 2025 paper "Sample Space Partitioning and Spatiotemporal Resampling for Specular Manifold Sampling" improves #realtime #caustics rendering. Project Page: graphics.cs.utah.edu/research/pro... @daqilin.bsky.social @tizian.bsky.social
Our "Implicit Position-Based Fluids" (IPBF) paper will be presented at #SIGGRAPHAsia 2025 by my student Elie Diaz. Project Page: graphics.cs.utah.edu/research/pro...
A modernized Utah Teapot model with interior! You can see/customize/download it, along with historical versions on the official teapot page: graphics.cs.utah.edu/teapot/
I am boycotting #SIGGRAPHAsia 2026 because it will be in Malaysia, where there are serious safety concerns for the LGBTQ+ members of our community, thereby excluding them. I will not attend, submit my work to, or perform any reviews for SIGGRAPH Asia 2026. Yet, I'm excited about #SIGGRAPHAsia 2025!
At #SIGGRAPH2021, @ankachen.bsky.social presented a method that can capture over 1000 unique points on the human body using only standard cameras and passive lights, without relying on temporal tracking or prior human body models. Project page: ankachan.github.io/Projects/Moc...
At #SIGGRAPH2023, @ankachen.bsky.social presented a method for efficiently computing the exact shortest path to the boundary of a mesh from a given internal point in the presence of self-intersections. Project page: graphics.cs.utah.edu/research/pro...
The Vertex Block Descent (VBD) method @ankachen.bsky.social presented at #SIGGRAPH2024 is a new unconditionally-stable physics solver that has better parallelism and faster convergence than alternative methods. Project page: graphics.cs.utah.edu/research/pro...
The Offset Geometric Contact (OGC) method @ankachen.bsky.social will present at #SIGGRAPH2025 allows guaranteed penetration-free simulation of codimensional objects with minimal computational overhead. Project page: graphics.cs.utah.edu/research/pro...
Join me in congratulating @ankachen.bsky.social for receiving the prestigious Doctoral Dissertation Award at #SCA2025: computeranimation.org/program.html... Anka's dissertation includes four major contributions to the field of computer animation (see the thread for details).
Our #HPG2025 paper "Arches: A Cycle Level Simulator for Exploring Massively Parallel Ray Tracing Architectures" will be presented by my student Jacob Haydel in a few hours. I will post the video when it is ready. More info and source code on the project page: graphics.cs.utah.edu/research/pro...
Our #SIGGRAPH2025 paper "Augmented Vertex Block Descent" presents an extremely fast and stable physics solver with hard constraints for handling joints and collisions. The project page has a 2D demo with source code and more details: graphics.cs.utah.edu/research/pro...