charlotte 🌸
@charlotte
whorl~ 🥀💐🌺 oakland ✨ / 🌀 .. 🧶 ##~ ig: instagram.com/___whorl
Just made a @bevy.org example demonstrating integrating a raymarched SDF with the deferred rendering pipeline github.com/bevyengine/b...
these give a better sense of the kind of effect i was hoping to achieve. both projectors are derived from the same algorithm and should have a kind of relatedness but shouldn’t ever be in lockstep
another nice one showing the layout of the lasers over the dance floor on friday. asymmetry feels very important for light art to me. next time i want to experiment with having the two projectors at very different elevations relative to one another such that we can create vertical intersections too
which makes it the worlds slowest kinda bad laser! drawing a lissajous figure here purely via normalized x/y, @touchdesigner.bsky.social computes all the pan/tilt parameters
found a hacky way to “projection map” a moving head fixture by running a constraint solver to map pan/tilt to a certain area in a custom @touchdesigner.bsky.social dmx component
one of the goals of the work @softmoon.world and i have been doing for new @processing.org webgpu backend is for high level support for compute shaders / particles. excited to finally get this working, 50k boids rendering at 60fps and being rasterized by @bevy.org materials system, w/ 0 custom wgsl
finally got radiance cascades working for some laser projection mapping stuff