Ian 🎮🌲 Looking for work!
@citizenull
World Artist and Designer for games // ⭐️Looking for work!⭐️// my opinions are my own // prev. EA, Bungie, and indie stuff // gamedev, musician, lover, loser // Vocals for You Seem So Happy • making games since 2016
This setup allows for the procedural head movement. It's not perfect, but it adds a lot of life. The trick is to zero out the root bone keyframe motion created by the procedural audio-to-anim setup. #indiedev (2/2)
Working on a stylized project. I sculpted this character and then used a stripped down material setup as opposed to the standard MH materials. I wanted to experiment with audio to animation using UE5 and the results are pretty neat. I also found a decent fix for the head IK ...(1/2) #indiedev
Added sand layer blends to the Bone Machine™️ One levels node controls the sand layer, and individual levels on the bitmap tile samplers driving the bones depth allows for fully customizable layers. #gamedev #substancedesigner #indiedev #madewithsubstance
Hi new followers— I post about gamedev, Skate, music, meme bullshit, my cats, and the gym. Mostly my cats, music, and the gym.
Cats out of the bag, I’m a world designer on Skate! Cant wait to start making sick skate spots 🤘 see you in San Vansterdam! Cheers
I just bought one of those metal, 6 plug surge strips for under my desk and it has NEVER looked cleaner. I can’t believe it lmao. Should’ve done this years ago
Howdy! Thanks for doing this thread! My name is Ian, I’m currently at Bungie— I love telling stories through environments and I’m currently working on a secret cozy indie game side project 🤠
Another pro tip: adjust your preferences to make your feed look how you want!
Hey what’s up new folks to bsky! I’m Ian. I’m a world artist @ Bungie— I love telling stories through environments and I’m (very slowly and secretly) working on a cozy indie game :) #gamedev #game #indie #indiedev #gamedevelopment
Pro tip. Follow this feed and if you want to be included read the “About section on it. I’m sure @genrouthier.bsky.social is gonna be flooded with responses to be added so be polite and patient!!
Tested out a novel method for turning polys into billboard cards for trees. I think if I swapped the z-up oriented face normals for spherical ones this would work well. Probably not performant, but fun! RIP no video on bsky since it shows it off better #gamedev #indiedev #unrealengine
I’m getting old, I don’t know how to take a good selfie anymore
Incorporating the hive bulbs from a prior season that were introduced and constructed to show Savathun influence being spread outside of Throneworld. I cleared it with Narrative and it’s a nice icing on the cake that gives us a reason to have light hive architecture present for the ritual. 9/x
Finally: Ghosts of the Deep! Making the space ready for flying around on sparrows and building human architecture beneath the players feet they can see through windows, then allowing players to then enter the secret area which is similar in architecture felt really cool. I also loved… 8/x
Root of Nightmares!! This was a challenge. The space was architected already, so buildings were down. I did the natural root treatment across everything except the central spear in the boss space. The assets were fun to use and the swooping gestures and alien foliage is so memorable ❤️ 6/x
I had a blast working on Grasp of Avarice for the 30th anniversary. I collaborated on the large sphere cove with a few other artists. I mainly worked on cleaning up the cliffs and placing grass, lily pads, weeds, rocks. I built out the shipping platform :) I looove the crystal cave beforehand 5/x
progressively less practical for people to be present in the space as it gets to the red area above the descent into the reactor! 4/x