Daily Pac-Man
@dailypacman
Daily facts, news, trivia, and other enlightening tidbits about Pac-Man! Owned and run by @RyanSilberman.bsky.social. Not affiliated with Bandai Namco. Pac-Village discord server: discord.gg/zzEmRts
Before Sue would host the arcade in Pac-Man World 2, she was originally planned to be a supplier for power-up smoothies. While remnants are subtly hidden in the final game, this resurfaced screenshot (courtesy of Crazy Otto via YouTube) of the E3 2001 demo visibly showcases her previous services.
(Content warning: Spoilers) After Thebe, Aegina, and Swordsman No. 8 activate G.A.I.A.'s self-destruct sequence to deal the final blow to Gamp, they chant together "We are Galaxians. Mission: Destroy all enemies!" This is a callback to the Galaxian arcade game's attract screen.
Released in the Nintendo 3DS's launch window, Pac-Man and Galaga Dimensions features an exclusive game in the franchise known as Pac-Man Tilt. Pac-Man Tilt is a 2D platformer where the player tilts the system to manipulate Pac-Man's momentum while making their way to the goal.
The Pac-Man branding has lent itself to two arcade redemption games where the player tries to mechanically push a capsule into a hole where they can obtain the prize inside. These games are Pac-Cap and Capsule Factory, which came out in 1996 and 2003, respectively.
Have you ever imagined what Paul Neave's infamous Flash fan remake of Pac-Man would look like if it were a 404 page? Before the days of Google's T-Rex minigame, this modified version of the iconic game was made for the website of design agency Blue Fountain Media.
Some Flash materials for official Pac-Man media contain artwork of the characters that have been drawn using the program's own tools. Because Flash uses vector graphics, this drawing of Pac-Man - for example - can be displayed in as high of a resolution as the user is able to zoom in.
Similarly to PC and console games, it was not uncommon to sample paid mobile games in the 2000s through their respective demo versions. This video below shows demos for Pac-Man Plus and Pac-Man in action. Players had 30 seconds in each game to rack up as many points as they can.
Alongside downloadable goodies for the game and your computer, the website for パックマンのデスクトップ大作戦 (Pac-Man's Desktop Operation) also featured an online demo of its "Pac-Athlon" minigame. This demo is the only official Pac-Man web browser game to run on Shockwave, the predecessor to Adobe Flash.
Pac-Man is one of 20 games featured in 2019's Palace Arcade handheld release, based on the infamous Netflix series, Stranger Things - specifically the Palace Arcade location seen in the show. And yes, the show's characters could play Pac-Man there.
In 2016's endless puzzler, 激ムズ! パックマンムゲンタワー (Intense! Pac-Man Fantasy Tower), players use Tetromino-esque shapes to build terrain for Pac-Man to climb up as high as possible without crushing him.
Pac-Man World was originally intended to include a 3D version of the maze from the original Pac-Man; it was said to be huge compared to the existing mazes in the game While this was scrapped, a similar concept did materialize as an unlockable stage in Pac-Man: Adventures in Time
In 2009, Pac-Mania was brought to the Zeebo, an online-only console released in Brazil and Mexico with a games lineup consisting of mobile phone ports.
2005 saw Pac-Man cross over with Space Invaders in two adjoining releases for cell phones. In Space Invaders x Pac-Man (left), the ghosts are replaced with alien invaders colored like them. In Pac-Man x Space Invaders (right), Pac-Man and the ghosts make appearances during gameplay.
Kanzi is a male bonobo who is best known for his advanced linguistic aptitude. One such demonstration of his capabilities is this 2000 segment on the TV show, Champions of the Wild, where he is seen playing Ms. Pac-Man.
Rexall Corporation once introduced Pac-Man gummy vitamins for young children in 1983. The product competed directly with Flintstones vitamins, as advertisements tended to highlight why Pac-Man is the better choice for your kids.
Despite Ms. Pac-Man's stature in the franchise, she has rarely ever been able to share the playing field with her husband cooperatively Tengen's Ms. Pac-Man, Pac-Man Pinball Advance, Pac-Man Arrangement (2005), and the Google doodle are the only games to fully embrace this idea
Pac-Man Pinball Advance and Pac-Man Power Pack's boxarts use the same renders of Pac-Man, Clyde (as he was known at the time), and Inky in the same fashion as each other Pac-Man's render is from Pac-Man World's boxart while the ghosts are from Pac-Man World 2 promotional materials
During the development of the original Pac-Man, Namco president Masaya Makamura wanted the game to have all of the ghosts be red. Toru Iwatani knew he wanted the ghosts to be colorful, so he held an informal poll among his colleagues. Absolutely no one chose the red-only option.
As part of the Catalog IP project, SolidSeed released a mobile game named Pac-Pong in 2017. This is a Pac-Man take on GlassPong, which is SolidSeed's series of virtual beer pong (or "Beirut", if you prefer) app games.
In Japan, there existed an iOS app named Pac-Meme Dry Eye Alarm. Priced at ¥370 yen, this is meant to be used with a glasses-type device known as the Jins Meme. When synced up to the Jins Meme, the app will detect how frequently the user is blinking their eyes.
According to the design document for Pac-Man Ghost Zone, this is how the game was to be controlled. Along with Pac-Man's "tank" movement, all four shoulder buttons were to be used for looking around.
The Character names for the ghosts were intended to signify traits that describe their movement patterns in the original Pac-Man. Oikake → Chase Machibuse → Ambush Kimagure → Fickle Otoboke → Stupid This nuance was unfortunately lost when the names were changed for Pac-Man's release outside Japan.
Players clear tiles in create chain reactions in this early mobile game, Pac-Match (also known as Chain Shot). The game also features characters and graphics from other Namco games such as Dig Dug and Mr. Driller.
Several episodes of the Pac-Man and the Ghostly Adventures animated series contain titles parodying movies such as Back to the Future (Pac to the Future), The Spy Who Loved Me (The Spy Who Slimed Me), and Indiana Jones and the Temple of Doom (Indiana Pac and the Temple of Slime)
Pareidolia (or, Why I Saw Pac-Man Everywhere In 2020) is a game essay developed by Rowan Crawford that visualizes the connections they have felt between Pac-Man and the peak of the COVID-19 pandemic. You can check it out in full here: sumaleth.itch.io/pareidolia
(Content warning: Language) According to Jerry Buckner, Weird Al was jealous of Pac-Man Fever since he also did a song about Pac-Man in 1982. Drummer Ginny Whitaker recalled that Al was "bitching about how we were first, acting like he would have had a hit if it wasn't for us."
It was common for video game ads in the 1990s to mock other titles on the market to make their own seem cooler. Even Pac-Man delved into this trend. This one for Pac-Man 2: The New Adventures takes aim at Sonic the Hedgehog, Bubsy, Earthworm Jim, Mortal Kombat, and Donkey Kong.
Among the playable games at Bandai Namco's booth for Niconico Chokaigi 2015 was an indie side-scroller named Action Pac-Man. This was based on Krobon Station's own Action Mogura game, and was part of the Catalog IP project that would be launched in 2016.
While most Pac-Man characters have had consistent designs over the decades, Ms. Pac-Man's appearance has often been subject to changes. Her most recent portrayal gives her facial features closer to Pac-Man's; she also dons a color scheme similar to her look on Midway's game logo.
This 1980s Pac-Man style guide was shown off in a livestream Hamster Corporation held for the Arcade Archives release of Galaga. The guide features plenty of Tadashi Yamashita's illustrations for Pac-Man, Ms. Pac-Man, Pac-Baby, and the ghosts (or "monsters," rather)