DeepDarkDweller
@deep-sea
Currently working on game and graphics related projects. C++, GLSL, and Godot mostly. @AbysmalDweller on the app formerly known as Twitter I am The Deep-Sea Fish…
Been working hard on my custom game engine again for the past few weeks. Finished MD2 loading and keyframe-interpolation animations. Also been working on a proper scene-based entity pooling system. It’s almost time to start integrating a physics library so I can finally start making a proper game.
My Tetris-inspired game, DWELLTRIS, is now playable for free on itch with a Steam page coming eventually.
Made a little zombie model for my 3DS game (maybe?). Next step is loading him into my engine.
New shader I wrote last night. I gotta stop doing this and work on gameplay stuff for a change 😩 #shaders #godotengine #solodev
Re-uploading this because the previous upload was like 20fps for some reason: Looking for feedback on the SFX design. I think it’s cool but I worry that a lot of people will quickly get sick of it. #indiegame #solodev #tetris #screenshotsaturday
Rediscovered an old #pico8 game I made in 2019. I forgot how much fun I used to have making tiny games like this.
My weird Tetris is getting weirder And it’s actually pretty fun! #gamedev #godotengine #indiegame
Reworked the camera because I wasn’t happy with It before. I really like this thing 😄 #godot #indiegame #indiedev #tetris
Necromancer (little purple guy) seeking out and reanimating corpses: #roguelike
Made a little Tetris-like game while watching Christmas movies with my family #tetris #indiedev #godotengine
Reworked the lighting again. All of the 'lights' you see in this video are just clever shader tricks on completely unlit geometry. This is significantly more performant than using Godot's omnidirectional lights and dynamic shadows aren't really a concern for my art style. #solodev #indiegame