Lars // Dice Goblin Games
@dicegoblin
DM/Warden. I wrote #BlockDodgeParry, #DANGERCLOSE and a shitload of FIST modules. Bloggie-nominated, featured in KNOCK! He/him.
DANGER CLOSE had me in the mood for Ghost Recon again, and... well... this changes everything.
I've been working on DANGER CLOSE for over a year, and now, with version 0.99.1, we're OH SO CLOSE to release. You can check it out now, in the free online SRD! dicegoblingames.itch.io/danger-close...
Working on DANGER CLOSE has me interested in minis again (even though they're not necessary for play), and am really happy with this color scheme. Also, toothbrush-blood-spray is forever my favorite effect.
I got to see Orville Peck tonight and it was fucking sick send post
I've been following the Hexroll (pendicepaper.com/hexroll-intro/) project for quite some time, and the most recent alpha for version 3 is *so sick*!
Whether you want to visit a grim dark future, humanity's stand against a zealot alien covenant, or dive straight into hell in cramped drop pods - DANGER CLOSE can run it all! dicegoblingames.itch.io/danger-close...
Did you know that the DANGER CLOSE SRD contains all the basic rules of the game - and is really sexy? lars1808.github.io/DANGER-CLOSE...
Even though DANGER CLOSE is mostly a theatre-of-the-mind skirmish game, I still couldn't help myself, and picked up a brush for the first time in 6 years
Extremely HOT TAKES by ME in the DANGER CLOSE Discord. The Commander's Toolkit is almost 60 extra pages on how to run exciting, interesting large scale conflicts, be it in your solo TTRPG, group campaign, or wargame. Get it all while it's discounted! dicegoblingames.itch.io/danger-close...
DANGER CLOSE is in very active development, in large thanks to all the feedback and input from the amazing folks in the Discord. And if you're wondering where it'll go, you only need to look where it comes from!
There's also a nifty new play aid! lars1808.github.io/DANGER-CLOSE...
There's been so many cool new developments regarding DANGER CLOSE recently! Did you know that there's now a really slick SRD, with built-in glossary and dice roller? lars1808.github.io/DANGER-CLOSE...
The Discord DANGER CLOSE solo ttrpg play-by-post is actively recruiting! Drop by - and drop in! dicegoblin.blog/helldivers-2...
DANGER CLOSE is, at its core, a framework to resolve action while controlling a group of 5. People have made some AWESOME interpretations of its setting-neutral foundation. I mean, LOOK AT THIS! (Mission: JUNGLE EVAC on dicegoblingames.itch.io/danger-close...)
I'm so happy that people seem to GET what DANGER CLOSE is trying to do. Try it out for yourself - in a grand drop-in drop-out campaign! dicegoblin.blog/helldivers-2...
After extensive market research, I've decided that this is the best path forward for DANGER CLOSE. Kickstarter launching later today.
If you love your nails, DO NOT play DANGER CLOSE dicegoblingames.itch.io/danger-close...
I've started something I've been dreaming of: a play-by-post DANGER CLOSE campaign, drop-in/drop-out, open to anyone, on Discord. I post missions, people post their logs, and when the time limit expires, the war evolves. Helldivers, but play-by-post. Join in! discord.gg/zB9PhT3chT
I could NOT be more excited to share that the revenue of DANGER CLOSE so far has allowed me to hire the incomparable @hodagrpg.bsky.social to illustrate the full release! The illustrated update is out now - we're getting so close to full FULL release! dicegoblingames.itch.io/danger-close...
Had some fun creating patches as illustrations for DANGER CLOSE
Perhaps @hodagrpg.bsky.social didn't have to go THIS hard for the illustrations for DANGER CLOSE, but thank goodness he did! DANGER CLOSE is rapidly approaching the complete v1 release! dicegoblingames.itch.io/danger-close...
What an amazing response to get after sending someone a free key for their participation in the DANGER CLOSE playtest 🥹
The DANGER CLOSE playsheet also works quite well in Google Presentations!
YES I've been playing Slay the Spire 2 and YES I was inspired to make it into a new DANGER CLOSE mission (now added to itch)
A Dice Goblin Games classic: Just keep making cool stuff for existing things and continuously adding stuff (New mission for DANGER CLOSE)
I still don't really see myself as a (graphic) designer, but I am really quite pleased with the new DANGER CLOSE mission worksheet, and the general layout of the rules!
XCOM 2 is one of my most-played games of all time. A big reason for this, is that it's so easy to mod into whatever military/sci-fi setting you want it to be. There's no better Clone Trooper simulator than modded XCOM 2. And that's exactly what I tried to capture with DANGER CLOSE...