Dilmer 👓
@dilmerv
👨💻 Developer Advocate at Meta | 10+ Years as a Dev | Unity / C# / C++ / Swift | Helping devs build XR + AI | | Opinions are my own.
Very excited to be part of Meta Connect 2026 this year! 🔥🚀 Last year was epic, and I had the opportunity to be the field reporter during the livestream. This year, I’ll be helping lead a session on VR + Wearables development! #meta #metaconnect #devs
This year, I had the chance to give a talk on agentic workflows, educate hackers on best practices, and be very practical about how I’ve been using these tools. The session was extremely well attended, hackers asked a ton of great questions, and without a doubt, there was a huge amount of interest.
Our panel with my talented friends Oscar Falmer as the host, Roberto Coviello, and Dinesh Punni went extremely well. It was great to learn from everyone’s experiences and share with the audience what worked, what didn’t, and best practices for content creation in XR.
Both were very well attended, and there were so many great questions. The key takeaway is that we need to keep educating the community on best practices when using AI workflows.
🎉 I told everyone I was working on a few videos for the official Meta for Developers account, and today I’m super excited to announce that our first episode is now available! I talk about dev success stories, platform updates, and deep dive into the Meta VR CLI. 🎥 bit.ly/4bd4ei3 #meta #developers
I showed this skill during my AWE talk, but at the time it wasn’t populating release notes. Now it automatically summarizes my commits into bullet points and all I have to say is “submit my game” 🚀 Bumps the version > Builds & signs the APK > Uploads & passes the release notes to the Dev Portal ✅
📣 Our team is heading to XRCC in Berlin! 🚀 Excited to join hundreds of XR builders next week and support the developer community. #developers #vr
Here is my progress on 🏀 Arcade Hoops one week after AWE 2026. I started this on the airplane and worked on it 2–3 hours a day. Last night, I shipped these changes to the store. #gamedev #developers #mixedreality
On my way to AWE USA! 🕶️ Working on 3 new features for 🏀 Arcade Hoops, including new themes and a seamless transition between VR and MR, all while watching the FIFA World Cup. And yes, I’m also bringing my Meta Ray-Ban Displays! 😎 Can’t wait to see you all there! 🙌🏽🚀 #tech #awe2026 #developers
I am so excited for this! The status is “Under Review” and wow learned so much, also will be sharing a skill I created to speed up the build & upload process, it is saving me tons of time. #gamedev #mixedreality
I’ve been quietly working on the Arcade Hoops 🏀 Meta Horizon Store assets, while also adding a lot of improvements and polish to version 1.0.0. And now… it’s officially submitted 🎉 and waiting for review! #meta #mixedreality #gamedev
📣 Excited to announce my AWE 2026 talk on Agentic Workflows for VR/MR! 🗓️ 𝗝𝘂𝗻𝗲 𝟭𝟳, 𝟬𝟭:𝟯𝟱 𝗣𝗠 𝘁𝗼 𝟬𝟮:𝟬𝟬 𝗣𝗠 📍 𝗥𝗼𝗼𝗺 𝟭𝟬𝟮𝗔 Honestly, after spending a lot of time with AI tooling over the past few months, I am extremely excited to share my takeaways. #meta #mixedreality #ai
🚨 One more week of work, 2-3 hours per day, and added a variety of features to Arcade Hoops. It’s getting closer to submission, and honestly, it has been so much fun seeing this game evolve every week! 🚀🏀 #mixedreality #developers #meta
In case anyone is curious about the implementation… I am using MRUK (Mixed Reality Utility Kit) to get scene model details (walls, ceilings, etc.) and also iterating through rooms while using the IsPositionInRoom method to determine if the user is in any of the loaded rooms.
I’ve been adding polishing touches to my 🏀 basketball game prototype, and one area I keep focusing on is onboarding. Thinking about your players when designing VR/MR experiences is so important. One feature I added checks if the player is outside the scanned room. #mixedreality #developers
🤯 More than 100 commits in just 3 weeks of work. I’ve been spending 2–3 hours per day on this mini-game, and it has been so much fun. It’s also incredibly rewarding to see the progress (v1 > v2 > v3 as shown on the image)
🤯 Pretty crazy to see the interest devs have in using Unity AI + Agentic Tools for VR/MR on my channel.