Check out this incredible conveyor belt factory! Submitted by player ShestepA #FactoryTown2
Factory Town 2 launches in 5 days! My PR team (me) said that Time Lapses are a great way to get attention on a game, so here it is!
Before the latest Next Fest, Steam's 'popular upcoming' was filled with moderately popular games launching in the next day or so. After the next fest, all spots locked down by games that were insanely popular (like top 10) during the next fest - launch dates weeks or more away. Kind of a bummer!
Factory Town 2: Paradise is in the #SteamNextFest happening right now. Build up a tropical island village and feed a sentient volcano with trains, conveyor belts and catapults! Give the free demo a try and let me know what you think --> store.steampowered.com/app/3312130/...
Used gamalytic to estimate wishlists on these popular upcoming titles. Looks like there is a chance if you have 70K wishlists or so. But, hard to say if that 72K game would have only showed up for 1 day, or 1 week.
With the launch of the demo, Factory Town 2 has just BLASTED past 30,000 wishlists!! Come join the fun -> store.steampowered.com/app/3312130/...
The Factory Town 2 demo is launching...Tomorrow June 3!! store.steampowered.com/app/3312130/...
Factory Town 1 has now sold over 350,000 units! Happy that so many people enjoyed this thing I made. Its upcoming sequel I think is a much better game - but I have no idea how it will compare in terms of sales. Will have to give it everything and hope for the best!
New grass shader! I got best results with: smallish chunks of procgen mesh based on terrain heights, wind offset passed in vertex color (so only the tops move in the breeze). Dither fades based on distance, and also if you're trying to place a structure
Like if I set the highlight ZTest to 'Always', it causes this weird effect where the highlight tile appears to be in front of the building:
A tricky thing is I would like the terrain highlights to be obscured by Buildings, resources and all other objects - just not the grass.
Shader / Tech question! I added this new grass to give more depth to the world. But when you build, the highlight grid that shows terrain topography is now obscured by the grass. Any ideas on how to make this more visible?
Looking for honest opinions - does the googly-eyed volcano make you more, or less, likely to want to play Factory Town 2? Trying to decide how much to feature it in store assets, etc. Does it say fun/friendly or childish/casual? (left is in-game screenshot, right is store capsule art)
Factory Town 2: LAUNCH DATE ANNOUNCEMENT!! store.steampowered.com/app/3312130/... Share if you love throwing things into volcanoes!!
Finally added this nifty area-of-effect display so you can see which resources your buildings will interact with
I found the setting that turns off "You're not done setting up your PC" popup every time you update Windows! Settings / System / Notifications / Scroll to find 'Additional Settings' and uncheck these
Disco Dodgeball is 90% off in the PvP Fest on @steampowered.com !
@flebpuzzles.bsky.social hey you’re in the 2026 Guinness World Records “gamer edition”!
I don't know why but this lined graph paper look for the terrain is so appealing to me
Working on code to generate some rivers. Here is a visualization of trying out river paths from different starting locations. It flows downhill, sometimes creates wide rivers & lakes, and terminates when it hits the ocean or another river
ICYMI, I released a new trailer for Factory Town 2! Early Access available sometime in the next few months, so give it a wishlist on Steam --> store.steampowered.com/app/3312130/...
The avatar now hops in a little boat when you go in the water
This is Boston, right? I think I caught a little but mostly blocked by trees
I wish someone would sell aluminum foil without these knuckle-ripper blades attached
I've been using Unity for about 10 years now. I still can't remember when these RectTransform offsets should be positive or negative.