Eliot Waters
@eliotw
🎮 Game Developer. He/Him. ☕ Programmed Desktop Tavern, a drink-serving incremental idle game 🚀 Developing Ironclad Angels, a part-mixing vehicle roguelike in Godot. 🖥
Ironclad Angels patch 0.4.2 is out! Mostly just some visual and audio improvements, including a font overhaul to make things a bit easier to read. Read the patch notes here: eliot-waters.itch.io/ironclad-ang... #godot #gamedev #indiedev #pixelart #roguelike
Released update 0.4.1 for Ironclad Angels last night! Lots of new toys along with some much needed performance improvements. Full changelog here: eliot-waters.itch.io/ironclad-ang... #godot #gamedev #indiedev #pixelart #roguelike
Been chuggin' away at this next update! I added a new explosive turret and a tag system for upgrades. Now, advanced upgrades will only appear in the pool if the player already has upgrades with the specific tags they're looking for! #godot #gamedev #indiedev #pixelart #roguelike
Found a crash, so patch 0.3.1 is out sooner than expected! eliot-waters.itch.io/ironclad-ang... In the meantime, here's a sneak peek at one of the next vehicle parts I've got in the oven. #godot #gamedev #indiedev #roguelike #pixelart
Ironclad Angels v0.3.0 is out now! Updates include: - Core loop overhaul - 4 new music tracks - 7 new upgrades - Balance tweaks - Art improvements See the full change list here: eliot-waters.itch.io/ironclad-ang... #godot #gamedev #indiedev #solodev #roguelike
Took a bit longer of a break than I had planned, but I'm back in the saddle working on version 0.3.0! Here's a sneak peek of one of the new upgrades, Troop Transport. Player projectile upgrades, like ricochet, also get applied to their bullets! #godot #gamedev #indiedev #roguelike #pixelart
Version 0.2.0 is out now! Added some requested quality-of-life UI to keep track of upgrades the player has already selected. eliot-waters.itch.io/ironclad-ang... #godot #gamedev #indiedev #solodev #roguelike
Got the controls and how-to-play screens in, as well as main menu social links. Aiming to launch the first public alpha on Itch either tomorrow or Friday! (Gotta squeeze it in before Wilds lol) #godot #gamedev #indiedev #solodev #roguelike
I updated the first boss with new art, animations, and 2 new segment types (turrets and bomb launchers). I still need to refine and balance it, but it already feels like a much better challenge! #godot #gamedev #indiedev #roguelike #roguelite
Part/copilot unlocking is finally fully implemented via menus! I also added uniform patches to represent each of the different copilots. #godot #gamedev #indiedev #roguelike #roguelite
Added a chain lightning upgrade! Bullets and pickups now also have trails for more visual flare. #godot #gamedev #indiedev #solodev #indiegames #roguelike #roguelite
I haven't shown off much in the last few weeks (mostly back-end changes) but I've still been plucking away at it! - Boss enemies, including UI & Music - Run data and save data management (scoreboard & progression incoming!) - Minor CRT shader adjustments #godot #gamedev #indiedev #solodev #roguelike
Added a new pickup to call in a bombing run on your position! I also got around to adding some player projectile fire/hit VFX. #godot #gamedev #indiedev #rougelike #roguelite
Here's what I've added over the past week: - Main menu - Scene transitions - Part previews - Upgrade icons - Game over screen It's beginning to feel more like a full game! #godot #indiedev #gamedev #solodev #roguelike #roguelite
Frieren and Preston have gotten into the holiday spirit! Surely he will not try to climb the tree again this year.
I'd like to imagine they were all trained on images of the Armored Core Grip™️
Gave the UI some more attention today so now all buttons should have animation and audio. I also finally added a simple tween-in animation to the level-up screen. #godot #gamedev #indiedev #roguelike
Got my current build running on the steam deck! The only issue so far seems to be some font outline inconsistencies (like on the M and N). Not too worried for now, but if anyone has also experienced this I'd love to hear what caused it! #godot #indiedev #gamedev #steamdeck
With the electricians working on the basement our cat has been desk buddies with me all day! Always feel like I should get him a bigger cat bed but these are the only size he likes.
Managed to finish this guy up just in time for #Orktober! Planning to run this friendly fella as a Gork/Morkanaut in a snakebites-flavored dread mob list. #orks #warhammer40k #paintingwarhammer #minipainting