nananana
@f09f8d8c
making a game to make a game to make a game so i can make a game after i finish the ゲーム開発 #solodev #gamedev #hashtag ☀️ I also do art:
The original way I did ramps from like a year ago was like this and it involved manipulating the vertexes of a polygon2d based on the world position, which at the time... the entire world was actually moving to create the parallax LMAO performance was AWFUL
behold.. chimkin with a sword took a while but for this new project i took the chance to rework the perspective on the playable character from top view to this one that i like more! #godot #gamedev #screenshotsaturday #furry
oh... i think that explains why my character would something turn their head around like an owl
added a pseudo rim light to some of my shaders and i think it really helped with the silhouette of the tree branches especially! overall, the environment seems to be more readable at night now ❛ ᴗ ❛)b #screenshotsaturday #godot #gamedev #solodev
not a lot of free time lately but i took a couple hours to get the health orb working ( ̄▽ ̄* #godot #gamedev #solodev #screenshotsaturday
is it still saturday somewhere... gotta be right.. I still need to do proper animations but I think it's coming along nicely!! (゜▽゜*) #screenshotsaturday #godot #gamedev #solodev
I thiiiiiink that pretty much does it for the tree generation for now! 〒▽〒 a lot can be expanded to make more variations.. and, well, to add leaves LOL but the basic stuff is there! now I wanna start porting the rest of the gameplay from the old version!! #screenshotsaturday #gamedev #godot
not quite there yet but I started working on the trees.. #screenshotsaturday #gamedev #godot