Floreum 🎨🖌️
@floreum
🇨🇦 Employed 3D Character Artist, Lv.34 - zBrush & Blender. I make animations sometimes! Occasionally NSFW 🔞. No NFT/AI/Rips Art gallery: OC's: #Hibisca #Nanaimo
I've been playing around with this cool Rig UI picker that lets you make your own really easily. It's called BGEN Picker #Blender3D | #Lowpoly
I bought FL Studio in 2024 and have been poking at it here and there occasionally, but never shared any of time tunes. Still very much learning how to arrange music lol. #FLStudio
I've been redoing my PS1 jitter effect from scratch. One of the issues I had was faking the clothes being part of the mesh, which would lead to the underlying mesh to clip through the clothes. 1/3 #Blender3D | #Lowpoly
Nanaimo nude beach edition #Nanaimo | #Art | #Animation | #Lowpoly | #Blender3D
Nanaimo may be late for golden week, but she's still shining! #Nanaimo | #Art | #Animation | #Lowpoly | #Blender3D
Procedural palm tries. They get created from a spline and the leaves populate the final point. I then apply a noise texture to the trunk and another to the leaves to fake wind. #Blender3D
Still working on the new Nanaimo animation. Here's an ocean shader I cooked up. #Blender3D
The ref is a little dated, but I'll include the 3D model as well. Ears are supposed to be flopped over.
It's honestly a little hard to explain. I came across an addon that added an interactive way to do easing in/out curves using a GUI, so I looked at the code and saw they were importing gpu and blf. So I've been looking into how it draws shapes and turning them into buttons that select pose bones.
I found out you could create an empty custom node graph editor in Blender, so I experimented with drawing a whole rig GUI overlayed that you would typically see in a professional Maya rig. #blender3D
You should also have a UV Set that has the opposite side in a negative tile if you want to isolate the left from right This is what the eye UV's look like
Nodes! A lot of this has switch logic to flip values First image is my Texture Coordinate group that you can see in the second image.
Blender 5.1 added a Bone Info node, so I was able to replicate the Texture Coordinate node and directly access the bones instead of having to make an empty parented to a bone. This should save some performance having to no longer have a dummy object to transform the UV! #Blender3D #GeometryNodes