Chris
@gamekombinat
You can hire this guy for all your Unity, PHP and database needs! Making Liha. Wishlist on steam! Solo Developer from Germany.
It's learn-a-new-thing day. Today is material maker: github.com/RodZill4/mat... Tickles the right itch for me. Making new concrete designs for the bunker without having to scavenge the interwebs for stock photos of walls lol
Sneak peak at a new bunker element. This is going to be a bunker subset. Constituting drainage and sewer systems. Just one module of many. 90% of level geometry made with realtime CSG. Goes to show why this tool needs to survive, I feel like. #gamedev #indiegames
I'm over here, building cool stuff with technology that has been deemed woefully outdated. Not for me, it isn't.
I have forseen things and prepared a stub. It is time to devise the mentioned balancing methods. Perhaps by detuning weapon values depending on the weapon class. So that, lets say, if a shotgun is too powerful, and it perhaps is too fast, slow it down. But if we get a scattergun, weaken the damage
A campaign will now consist of any number of missions which are configured in editor, in terms of what they are, what to do and how the world is generated. The selection will default to the first mission that wasn't finished. But you can play any previous mission before that. #gamedev #indiegames
Rewritten the entire mission generation workflow to be editor-configurable and exposed the generator rules. Which I'm proud of, that I made this a thing now. But I haven't tested it yet and I'm dreading all the things that will probably go wrong 😂🫠
Went ahead and tried out what happens when bouncy projectiles explode on contact. Explosion effect isn't final. But it's ... overwhleming lol This would be some kind of late-game in this particular combination #gamedev #indiedev #indiegames
There. Homing 26 shotgun slugs. These are very deadly indeed bwahaha. There is a slight issue in it but I'll iron it out and there we go. Homing shotgun. This is insanity and there is nobody stopping me from shipping this! #gamedev #indiegames #6dof
I'm hand-painting the roughness of this and ... I don't know. This is a pickup a player maybe sees for 5 seconds and then it's gone... but I can't help it lol
I'm juicing up the weapons menu. Heard it needs more feedback. Added more feedback. Coming together. Of course, this is controller supported as well. Might do drag & drop for mouse later #gamedev #indiegames #6dof
This one is so bad, I needed to make the file name a warning before listening. My ears are still ringing. 😵💫
Of course I don't know if you've tried that yet. But this option tends to work well for me, when importing FBX from different Packages. Rather than manually figuring out the correct orientations. Dunno, maybe it's helpful :D
In todays mini progress: Added weapon stats displays to compare two weapons and check if you want to combine or swap them based on that. I feel like the resulting weapon should go into the slot of the weapon selected last, not first tho. Mixed that up I guess 🤔 #gamedev #indiegames
How making this look sort of acceptable took about twice as long as actually fusing 2 weapons together and saving / restoring them from save files - I don't know. It STILL isn't final but I'm getting somewhere with it. Time to switch gears some. #gamedev #indiedev #indiegames
Combined a shotgun with a railgun. Because there is nothing that says I can't... Well. There ya go. It brings to mind an issue about how to deal with ammo for "bred" weapons. But I'll find something to handle it. #gamedev #indiegames #indiedev
Just combined a small pew pew with ricochet projectiles with a shotgun and got an alternating-barrel shotgun with like 6 ricochet projectiles per barrel per shot. I didn't record the combining. But this is what came out of it. This is crazy. I love it. #gamedev #indiedev #indiegames
It presently looks TERRIBLE but since the weapons are random now, you gotta be able to have MORE. So there's a UI now to swap weapons around. It's a bit clunky because I need to think about controller support as well. But either way. MORE PEW PEWS! #indiegames #indiedev #gamedev
Hello #PitchYaGame! Here's The Ministry for Anomaly Observation. It is exactly what it sounds like! Observe, report, build case files! Don't let the evils get to you though. Your nightshift might become corrupt. So will your evidence! Wishlist on Steam! bit.ly/4uieqxq #horror #indiegames
I reached the 600 followers the other day and I didn't even notice. Cannot let that stand. Welcome, everyone! Thanks for following along a (sometimes) grumpy man's ramblings about making games and stuff! Fair and square: Thanks! I appreciate it.
Here's a weirdly vertical sneak peak for one of the anomalous cases in The Ministry for Anomaly Observation. Inspired by a town I used to call home once upon a long time ago. Check out the Demo on Steam. bit.ly/4uieqxq #indiegames #horrorgames #horror #gamedev #indiedev
I have heard that the corruption isn't obvious enough yet. So I made it a wee little bit obvious. It's The Ministry of Anomaly Observation. It's exactly what it looks like! Get the Demo: bit.ly/4uieqxq #indiegames #horror #indiegaming #horrorgames #gamedev
Sometimes I tend to forget how much I've learned over the years. Here's a programmer person that can build a full-body IK rig in blender, including some hand shenanigans What I'm saying is, look back from time to time. Make yourself aware of how far you've come. It's important. Keep on rolling!
While the new weapon system brings A LOT of new fancy things, I have not restored all original features from the old one yet. But I have one more down now, the orbitals. Which you can find as powerups. Gives you some auxiliary firepower. #gamedev #indiegames
Finished additive projectile behaviours. Now any projectile can potentially becomeany combination of bouncy, explosive on contact, homing, chaining, with knockback ... Bouncy sustained fire? This could be shotgun shells as well. Imagine these explode lol #gamedev #indiegames
Curiosity got the better of me and I decided to have my codebase counted for lines of code. As one does. It's a lot 🫠
I implemented a weapon power budget system. So you can't get the crazy weapon combos right in the beginning. Here's a tool that I made to help balance the power. Eventually, I want this to show all the weapon properties and have it all in one place. But it will do for now. #gamedev