Ganmue
@ganmue
(They/them) Youtuber, Musician, occasionally making games. Ardent gamer of all types(Boardgames, Videogames and TTRPGs)
As the name implies, Companies are an important focus, so their logos are very interesting. I love how creative they are.
Some more cards. These ones do not have duplicates. I love how they do appear to have inspiration from other media, but are distinctly unique.
Some of the cards for the game. These ones have some duplicates, but there is a huge variety
The main board of the game is absolutely gorgeous, a beautiful landscape filled to brim with details.
Very lovely surprise near the end of the rulebook, a proper dapper fellow greets us.
I was inspired to start taking pictures because this art in the rulebook looked so cute
Just received some mail, a new boardgame: Compania. I want to highlight some of the art, because GODDAMN it is so pretty
I do love humid air but this mist is getting to silent hill levels soon... and I am so here for it
As little as I celebrate christmas personally, I am happy that I was able to spread joy today. Happy holidays to all, in whatever way you spend it
Let's spread some end of the year joy around. Nature is healing! (Some of my fave pics I've seen floating around)
Sheesh, my preferences are "slightly" obvious. Kinda happy with how effectively I've been going through my backlog this year, wrote 97 reviews, most of them private. 24 Games finished this year, hopefully soon 25 or 26, depending on if I finish Silksong and Spiritfarer this year
Daily reminder for all of us who don't celebrate our birthday, that we should celebrate every day that we live and survive
STORY SPOILERS Generally speaking, I would like to see more stories of exceptional circumstances, where ordinary, mundane people rise to the occasion, but I am not as a rule, against chosen-one stories. Do wish there was more, but it was perfectly fine. I liked the character interactions a lot
I feel like there are so much more to know, so much left unexplored in the world and story, but I do appreciate that they minimized filler and left a lot up to you to figure out.
Fun little note in the later areas I had, there is obviously a lot of QA that went in to the game even this late. I feel they avoided as much frustration as possible, for example, in this point, the enemy misses you, if you stand still, which, if you know the area, is quite helpful.
I quite appreciate the funny names of the quests. While they are a bit silly, they light up otherwise a very serious mood of the game.
While the is an RPG-lite, I appreciate how unnoticeable that aspect is. When you level up, the flow remains, and you get a small notification, but I didn't even realize it usually. It makes the story flow so well, you feel naturally stronger, not artifically levelled up.
One of the more satisfying feelings in a game, is when you are so in-tune with it, that you can intuitively feel, WHERE there are hidden walls. Might be the 20+ years of gaming, or might be me just vibing with the game, but I feel like the hidden walls in this game are generally quite well placed