Giancarlo Arriola
@giancarloarriola3d
🇵🇭 🇺🇸 Lead Character Artist Sage Interactive Studios x-NetherRealm WB Games x-Wargaming x-LostboysInteractive Dark Souls/Bloodborne/Elden Ring fan FF14 DRK Main My links:
mfer shot up a school, killed 4 people and the police let him live, meanwhile people that are unarmed get shot while being detained. theyre not even hiding it anymore
another lunch sketch. yes i use a basemesh to start and sculpt and refine it to what i want, and i just project some textures on it and polypainted everything else. the eyes are something ive reused on all my stuff, polypainted as well, the hair is a kit that ive reshaped
sometimes the sculpt and the metahuman doesnt actually look like each other. i think it'll try and get this as close as I can, maybe tweak it in metahuman editor, and then move on to making the movie version of Mal
started over from a sphere, i think its better but not an exact likeness
AH finally, a character ive worked on gets stolen, also I dont own this character, WB does so when he claims that its his work when he didn't work on it at all, he can be sued
wasnt making things digital supposed to make things cheaper by not printing out discs? what the fuck happened with that huh? im probably not gonna buy this game either, but this is a signal in how the AAA game industry is heading towards
thumbnails really shows a lot of the flaws in an image, i fixed a few things after seeing in a a small format
it should give you this, a nice clean retopo of cloth, it will bake and animate well for games. you'll have gaps but thats easy to merge by distance. go and try it!
we can use that information for the next part, import the mesh with the folds. subdivide the retopo, and use these settings to transfer the retopo mesh to the cloth mesh. always select the original to the retopo
its super ugly and not usable for games, so make that imported mesh into a live surface and retopo using quad draw. transfer the attributes from the original to the retopo, and it should flatten the UVs on the retopo
transferring retopo geo to marvelous designer cloth in maya. after making the cloth in MD, export it flat, import into maya
bought 2 of these for $95 each pair and now its around $450 for one pair