HaunchHazard
@haunchhazard
Blender 3D artist making butts do things! - 27 - 🔞 CW: #Fart, #Hyper, #Growth Full Res Archive: pfp: @maple.hyper.wang Banner: @toidixiw.bsky.social
"Between a Wall and a Soft Place" Been a while since we've seen Loom's rear, fortunately Raz volunteered to fix that!
"Kneading It" Hot tip for making 'dough'! Something quick to show off the tech some more! Has some quirks but I'm happy with how it works for now!
I used a "Child Of" constraint! It lets you control when one thing is parented to another. In this case, the hand has 0.0 influence at the start, it jumps to 1.0 when it touches, and then back to 0.0 when I want it to "let go".
Been a while huh? Was in a slump for a bit, but I think I'm ready to get back into things! In any case, had an excuse to mess around with lattices again, so now we've got 🔥DYNAMIC🔥 ass squishing & stretching technology!
Progress is going well! Just gotta make some tweaks, simulate fluids, render, and add sound, which still feels like a lot, but I'm getting there!
This shit did NOT happen! 😅 That isn't to say I haven't made progress though! In any case, have some plapping as compensation
I'm so Lattice-pilled right now man, we've now got dynamic hole deformations!! 😩 Should've looked into these sooner!!
Previous times I've tried a "squish" effect on Raz/Loom, I used cloth sims or shrinkwrap modifiers with okay results. This time I learned to use a Lattice which was both a lot less finicky and I think came out better! Excited to use this method to squish other things... :3
Something small! Reworked Loom's and Raz's balls to behave more like two distinct balls! Previous mesh was simpler/more uniform so not much "deformation" could act on them
"Tummy Hazard" After a big feast, be careful of any big friends nearby lookin' to take a much needed nap!
Wanted to see how to mix different fluids so, behold! Cum, pre, and a secret third thing!
"Overflowing" Quickly threw this together to see how FlipFluids behaves during penetration, and I think it looks gooood!
Oh! I had the same issue, I had to turn on "Export Animated Mesh". Then FlipFluids will bake your animated mesh before baking fluids. Turn on "Skip Mesh Re-Export" so it only bakes your animation once (if you make any changes to the animated mesh after, you'll need to "Force Re-Export On Next Bake".
First attempt at a liquid sim with the FLIP Fluids addon for Blender! Still need to make adjustments to the physics and material, but I'm really happy with the addon so far!
*bwomph* Reworked Loom's tummy physics so it can grow a lot bigger ^^ #inflation
"Ghostly Gapes!" Beware the spectral hands of the forest! It's not souls they're after... but HOLES!!! Happy Halloween!!! #fart
"Haha Pumpkin Balls" Raz getting into the Halloween spirit by playing a trick on Loom! Guess not everyone's got the same sense of humor though...