Lenka
@hubackovalenka
Games - FromSoftware | Kojima | (J)RPGs | almost anything with a great story/characters Movies | Climbing | Hiking ...
I never even owned a controller for my Switch—I played in handheld mode about 95% of the time. The Duskbloods finally gave me a reason to change that. I'm a bit disappointed it won't be a traditional Souls game, but I'm still hoping it'll be worth it.
I read Jason Schreier's Play Nice while I was on vacation. I used to think Bobby Kotick was mainly responsible for Blizzard's downfall, but paradoxically, the first nail in the coffin was World of Warcraft. It was a really interesting, but also pretty sad read (for many reasons).
The Odyssey is probably Nolan’s most intimate film. It’s brilliantly cast, but surprisingly restrained for a mythological epic (which isn’t a bad thing at all). Some of the episodes from Odysseus’ journey back to Ithaca were excellent (Circe), while others felt weaker or rushed (the Laestrygonians)➡️
I was pleasantly surprised by how varied the world is and by the number of different ways you can travel through it. It took me about 14 hours to finish, and I didn't need to grind at all, except right before the final boss. Even back then, the soundtrack was outstanding.
During my vacation, I played the first Final Fantasy (Pixel Remaster). I played the Android version, which ran great and had excellent touch controls. The story is very simple, but it has a nice twist at the end.➡️
My original plan was to finish Spec Ops: The Line in one sitting, but halfway through I couldn’t handle it anymore and had to take a break. It’s an incredibly powerful experience that I’d recommend even to people who don’t usually play shooters. Much like Coppola’s Apocalypse ➡️
Gaming collaborations often feel to me like a marketing move of little actual value, meant mainly to increase the visibility of one brand or another. That’s why the Cyberpunk: Edgerunners story quest in Wuthering Waves was such a big surprise for me. ➡️
Before Your Eyes is the most mechanically original game I've ever played. You don't have to click a single time—it's played entirely by blinking. It does an incredible job exploring the passage of time, mortality, and what it really means to live a fulfilling life.
I bought Pokopia today, and I even get the Expansion Pass immediately :) Nintendo Direct was great — Ocarina of Time, Xenoblade, Fire Emblem, and Dragon's Dogma DLC ♥️ Cons: There's still no release date for The Duskbloods :(
It's so refreshing to see a AAA game built on an engine other than Unreal. The dark fantasy version of Kyoto in the new Onimusha looks absolutely amazing.
The talk was preceded by a live performance of music from Dark Souls III, accompanied by gameplay footage. Absolutely stunning.
how music conveys emotions in boss fights and how it changes depending on the phase of the boss, using examples such as the Demon of Hatred, Malenia, and the Ancestral Spirit. It was a great experience to hear such a talented person speak live. ➡️
Today in my hometown, Brno (Czech Republic), Yuka Kitamura, lead composer at FromSoftware, gave a talk at the Game Access conference. She explained her different approach to games with a named protagonist (Sekiro) versus a “nameless” hero like the Tarnished or the Ashen One. She also talked about ➡️
Tenzin is one of the best sidekicks ever! Great buddy dynamic without any unnecessary words.
Finished Uncharted 2 and I loved it. It’s not a deep, twist-heavy story, but the pacing is great and the writing is excellent. Naughty Dog dialogue feels so natural, especially with how the characters talk over each other. The setting is perfect. The gameplay is much more fun than in the first game.
A few days ago I started playing Uncharted 2 for the first time. I’ll save my thoughts for later, but one thing’s for sure — more games should take place in Nepal (and similar countries)! ♥️
better near the end, but I would’ve used a “skip combat” option if the game had one. The level design also felt pretty average, even though the environments themselves looked beautiful. Mixed feelings overall, but the positives outweigh the negatives. And now I’m wondering — should I play Aphelion?
Red and Antea from Banishers: Ghosts of New Eden are one of the best-written gaming couples I’ve seen. I loved Red’s humor and Scottish accent. The other characters are very well written too, and I also loved the setting and atmosphere. What didn’t really click for me was the combat. It got a bit ➡️
automation/base-building systems — and it’s insanely addictive. It looks stunning, the story is interesting, cutscenes sometimes feel almost Arcane-level, the production design is great, and the OST might end up being my soundtrack of the year. Never thought a F2P game would hook me this hard.
I used to be pretty skeptical about gacha games, despite never having tried one. That changed about a year ago with P5X, but it still isn’t a genre I actively look for. The even bigger surprise for me has been Arknights: Endfield — a narrative-driven sci-fi gacha mixing RPG combat with ➡️
The game looks great and stylish — it resembles a music video, aesthetically simulates stop motion, and is occasionally intercut with FMV. The audiovisuals beautifully create and at the same time reinforce the atmosphere of coming of age. A very nice one-sitting experience.
Mixtape is a playlist of short memories and feel-good moments where, as a group of three friends, you experience their last day together. There’s no dramatic central conflict or mystery, but instead a lot of nostalgia, light melancholy, and euphoric moments that made me unable to stop smiling.➡️
With Replaced, I had to seriously stop myself from screenshotting every other scene. The pixel art is unreal, the camera work is slick, and both the story and music are great. It could’ve been tighter—maybe a third shorter, with fewer fights—but still totally worth the wait.
Skovos—the new region—reminded me of Titan Quest with its ancient Greek vibe, but much darker. It’s fairly diverse, with several biomes. I played as a paladin and had a great time, though the warlock might be even more interesting. The reworked skill tree is a good step forward. And there’s fishing!
The Lord of Hatred campaign nicely wraps up the story of Lilith and Mephisto. It has a solid pace (I played through it in one go) and offers quite a bit of fan service. I wouldn’t say it’s full of unexpected plot twists, but it holds together really well and definitely surpasses Vessel of Hatred.➡️
I even got the platinum 🙃. It’s much easier than in Returnal, since it’s not as dependent on RNG, and the game is fairly easy in the endgame—some biomes I managed to breeze through in about 10 minutes.
My friend and I recently finished Satisfactory (mostly thanks to him). It’s an incredibly addictive game, and I was surprised that, besides building factories, it also offers exploration of an absurdly huge and beautiful world. Plus, the writing is really cool—it strongly reminded me of Portal.
References in Saros to The King in Yellow led me to watch S1 of True Detective. Maybe it’s recency bias, but I probably haven’t seen anything better since Chernobyl. I haven’t felt this sick in a long while — from murderous psychopaths to infidelity in relationships.
Returnal still hasn’t been topped for me, but I wouldn’t be surprised if #Saros ends up being my GOTY. Where it really shines is the presentation. The layered story is great too. At the same time, it feels like a shift away from roguelite toward a more classic story-driven action game.
Returnal holds a special place in my heart, and even after more than a hundred hours it hasn’t lost any of its magic. Getting the chance to review #Saros is something I see as a great honor, but also a huge responsibility. You can read my review on April 24 on @hrejcz.bsky.social (in Czech only).