Hugh Chew
@hughchew
Staff Material Artist @ Zeromatter | Instructor @ AAU & LCAD| 32
Excited to be speaking with @dinustyempire.bsky.social at **DinCon** this Thursday! I'll be breaking down **Surface Stacking** workflow and live demoing Material Layering: how to build smarter, more modular, production-ready materials in-engine. Hope to see you there! 📺 (www.twitch.tv/dinusty)
I’ve been slowly recording some raw sessions of me working on this Subway Scene (atleast from the Material side of things) it’s been fun so far making a very small scene based on a lot of reference work I took when I was in NYC earlier this year.
A little WIP Wednesday for my MCM scene. Noodling some more with Lighting and modeling. Also finally locking in my Mat Layering workflow with a custom 16 color Mask ID blend.
Definitely a modern game with a gritty realism art style is GOW and with Laufey they use fantasy AD with muted in some ways but strong color pops using material and lighting. Now with better shader tech like the way we have translucent and anisotropic light for Faye’s hair in these shots in great!
What I will say about is real point of Art Direction is, we have hit the peak of realism as an art style without going to past in the “uncanny valley” no we have to act like Films and use cinematic practices and lighting to add to that art direction. Even use PBR materials with strong color to help
So far some references to use. I plan to make a video about this and why can use this guy to maintain scale and color accuracy.
Have a bit more progress on my Midcentury Modern scene. Tweaked the layout a bit and found the actually house model and reference, shout out to Zillow lol! #gameart #materials #textureart #ue5 #unrealengine
The stupidity continues. Found this screenshot in his video. 66 hours for a building for games, but it’s not modular and the textures are all bespoke. WTF
New ✨Discourse✨ just dropped. One of my students sent this and ask if it’s accurate. I laughed so much. Also for those who don’t know, this from the Donut Guy trying to overly inflate costs to justify AI usage. I mean in what world is a Traffic cone $3k, maybe I should make and sell one lol 😂
Hey #PortfolioDay I’m Hugh, a Staff Material Artist in Tech and Games. I’ve been in the industry for about 10 years and I’ve worked games like Concord, TLOU Part 1, Asgard’s Wrath and COD:Infinite Warfare. I also have a YouTube channel that I post Game Art tutorials: youtube.com/@hughjchew?s...
If anyone has ever been curious about some Youtube Analytics. Here is a screengrab of Traffic sources that lead to my latest video, mind you on Modularity for 3D Game Environments. I ask you how does Guitar Basics and Rand Paul connect to that?
Out with the old Layout for my Midcentury Modern scene. And in with a new one based on an actual to scale Layout by Jones, Emmons and Eichler. This already feels like an actual Living Area! #gameart #gamedev #ue5 #materials
New YouTube video dropped! Link in my Bio! #gameart #gamedev #unrealengine #3dart
Charles Barkley on Trans people and Immigrants: 💕🫂🥰 Charles Barkley on Women in San Antonio:
FanCast: Danny Devito as Prof. E. Gadd and they recreate this scene as Luigi and E. Gadd for the Portrait Ghosts
Feels like I’m traveling to some mysterious, misty islands. But in actuality I’m coming from Staten Island
No matter where I go, I have my Color Chart and some shoes lol #textures #materials #gameart #gamedev #substance
Looks like some artist accidentally swapped to the wrong material on the Building Kit lol