Interactive Arts Alberta
@iaalberta
Interactive Arts Alberta is a non-profit dedicated to supporting game development and games culture in Alberta. Join us at the Game Discovery Exhibition in July of 2026! Get your tickets here:
Asian Heritage Month has been incredible to witness this year. Huge love to Chung Ta Cung Nhau, FascinAsian Edmonton, and FascinAsian Calgary for the impact they’ve made across Alberta and beyond. We as a community can continue supporting Asian artists, creators, and developers year-round.
Student event coming in hot from NAIT's GCS club! 📅: April 18th, 2026, 12:00 PM - 6:00 PM 🏢: Feltham Centre (CAT Building), Main Hall and DOW Theatre 🌍: 11763 106 St, Edmonton, AB T5G 2R1 🍉: Free food! RSVP: www.eventbrite.ca/e/level-up-2...
25%. That’s the percentage of women and gender-diverse individuals in the global games industry. Just in the industry, not even in leadership. That number isn’t just disappointing. It’s unacceptable.
Black History Month marks 30 years in Canada and for the first time we are seeing the shift from awareness to action. This month, make sure to check out @bvigaming.bsky.social's Black History Month Showcase Feb 19, 1 PM MT at t.co/h6li2dTo96 and pick up a few games they feature if you are able to!
Today on National Truth & Reconciliation Day, we mourn and reflect, holding space for the pain, trauma, and resilience of Survivors, families, and communities still healing from the legacy of residential schools. This is not a holiday, but a solemn reminder of colonialism’s lasting impact.
🚀 Applications are OPEN for Baby Ghosts Alberta – Cohort 1! Alberta indie studios: get a $25,000 stipend, 6 months of peer support, & tools to build sustainable, cooperative studios. Apply by Oct 10, 2025. Program runs Nov 3–Apr 24. For full details & to learn more: babyghosts.org/peer-acceler...
Spritz the Happy Onion is back at #GDX2025 and this time it’s released! Visit @teddykaboom.bsky.social in Hall F at #KDays to purchase a game key, or check it out on Steam below! store.steampowered.com/app/3115350/... #IndieGames #IndieDevs #GameDevelopment #GameDevelopers #GameDev #VideoGames
Peter is a teacher and 3D artist who used ChatGPT to help build Blueprints in Unreal Engine! Learn more about his research based project here at #GDX2025 and check it out on Steam below! store.steampowered.com/app/3817730/... #IndieGames #IndieDevs #GameDev #GameDevelopment #GamesResearch #AI
The talented @swordmonkey.bsky.social studios is back at #GDX2025! Check out their many projects and immerse yourself in an RPG world! Find them in Hall F, open until 10 pm every day of #KDays — learn about their upcoming game, Legends of Canadia! #IndieGames #IndieDevs #GameDev #GameDevelopment
Are you a fan of non-linear exploration and dungeon crawlers? @yancygame.bsky.social is back for their 3rd year at #GDX2025! Check out the new features this incredible #SoloDev has added to Yancy, a Zelda-inspired game! #IndieGames #IndieDev #GameDev #GameDevelopment #GameDevelopers #VideoGames
Challenge yourself in this futuristic infinite runner! I had a blast gaining new abilities at pit stops and racing computer opponents… until I died to an attack turret! Highway Hijinks by @odesoftware.com is currently on sale as part of the Alberta & Beyond Steam Sale!
Bubble Up! @bubbleupgame.bsky.social has a realistic gaming experience ready for you, check out this bubble matching game at #GDX2025! #IndieGames #IndieGame #IndieDevs #GameDevelopment #GameDevelopers #GameDevs #VideoGames #KDays
Coupon Clipper is a pseudo-worker board game where you purchase items from various aisles using coupons to get the best deals! Each round promises a new Store Event that alters the purchasing of items. This 2-5 player game is here all 10 days of #KDays, so bring your friends and escape the rain!
Have you played Headway by @meanhyenagames.bsky.social at #GDX2025? Defend your skeleton’s mojo from being absorbed by strategically placing cards with unique abilities to both protect and attack your opponent in this 2-player game! Find them in Hall F at #KDays! #GameDevelopment #GameDev
The GDX Conference closing networking event is in full swing! If you’re at KDays come visit us in Klondike Park!
KDays has officially kicked off and the developers are eager to share their passion projects publicly! Come say hi to our indies in Hall F! The talented team of We Need Weevils is ready for you to scribble your way to the very end in their upcoming game, The Drawnjuring!
IT'S HERE! Come check out #gdx2025 at Hall F at the Edmonton Expo, we will be around for all 10 days! 🥳 #yeggamedev #kdays2025 #kdays #yeg
The Alberta & Beyond GDX 2025 Steam Sale is now live! Check out these incredible games made in Alberta, featuring Albertans, or showcasing at GDX from July 17-28! Join us in person at KDays every day! Head to store.steampowered.com/curator/4550... for some of the games you can buy or wishlist now!
“Carelessness in representation of a people often means carelessness to the material conditions of the people themselves. Empires thrive on uninformed populace; stated otherwise, complicity thrives on tolerance.” — Ahmer Rana
A big thank you to @thirtythreegames.bsky.social for their incredible presentation, “Artistic Style from a Technical and Creative Lens!” 🤩 Their session explored how artistic style is developed, chosen, and implemented from both creative and technical angles. Day 2 of #GDX2025 has been a blast 🥳
“When you design for belonging — starting with the processes inside your team culture — you create a world that feels good to return to. It’s about creating a culture where people can show up fully, safely...
“I think AI is going to make games less expensive to produce. Making games is incredibly labour intensive; AI can reduce keystrokes & get the game out faster, allowing you to iterate more. The iteration is where all the magic is in video games.” — Dr. Michael Schmalz #GameDevelopment #AI #GDX2025
Did you catch the “From Lore to Launch: Narrative Design” panel at #GDX2025?! 🤩 There are many ways to get a narrative started: Kaelin Lavallee mentioned he writes from a place of fear; Kim Belair begins with mechanics…
Good representation is a side effect of good storytelling: 1. Start with inspiration, then do your research; personal experience is a great starting point, but research is needed to back it up.
“We learn through play, and video games are no exception: creating cultural games teaches the audience something new and provides opportunities for developers to learn something new… Holistic representation leads to stronger emotional impact and resonance with the audience.” — DoomScroll Studio
Wondering how to quickly captivate the players of your games? Jon Renish of Half Mermaid has you covered in his “Finding the Fun in 15 Minutes” talk! One way to engage the player is by using aspirational examples to guide them:
A big thank you to Hope for her brilliant analysis of the objectification of women using female video game characters as specific case studies!
“We ask ourselves, ‘Why is it in VR? What are we doing that cannot be done easily in the real world?’ For example, an escape room where water goes above your head; you can’t drown people in an escape room in the real world, but you can in VR...
“As a spoiler: it sucks. We lost our voice, not just as a collective, but individually. We were no longer allowed to be a part of a conversation without being harassed; it doesn’t matter what you believe, it matters what others believe. You lose your power, but they call you powerful.” — Kim Belair
“GDX has become Canada’s largest independent celebration of games and game culture. We’re so glad GDX has continued to grow year after year to provide more opportunities to Edmontonians.” — Andrew Knack. A huge thank you to Madison Côté & Councillor Andrew Knack for kicking off #GDX2025!