Kelvin van Hoorn | wishlist Oniros!
@kelvinvanhoorn
👹 Wishlist Oniros now! 💤 🧙 Indie developer @smallleapstudio.com 🖌️ Loves stylized rendering 🇳🇱 cycles Personal: Company: #GameDev #IndieDev #Godot #Shader #VFX #TechArt
The compression is also more noticeable for certain parts of the video 🫣 A screenshot for comparison
Good spot! I completely forgot about the anti-aliasing and MSAA 🙃 It's a lot crispier now
The compression does blur it a bit, though it's still clearly pixelated. Here's a screenshot for comparison
Updated the project to Godot 4.7.1, which means I get to add nearest scaling for that crunchy pixel look 👾 Here's hoping Bluesky doesn't compress it to bits #GodotEngine #GameDev #IndieDev
The biggest bowmp-like challenge I could find is in Mario Odyssey with these blue blocks. It is a good level, but it's also the only section in the game with shoving blocks.
In my memory there were a lot more Bwomps (or any shoving platform) in 3D Mario games, but there are surprisingly few. There are about 2 levels per galaxy game and even then the level has like 2-4 Bwomps in it 😔 Anyone know of more examples in other games? #leveldesign #platforming #platformer
Added some new platforming uh... platforms 😅 A fancy new swing and seesaw 🛝 What are some of your favorite obstacles in platforming games? #ScreenshotSaturday #GodotEngine #GameDev #IndieDev
Drew a little self portrait based on a recent photo in the same style as my game Oniros. Should I use it as new profile picture 🤔 My current photo is like 6 years old by now #Drawing #SelfPortrait
The lighting model is a VERY rough approximation of Mie scattering (major light contr of clouds). I take the dot product of the light and view and use it to sample a curve. The ends represent forward and backward scattering, with another maxima at 90 degrees.
I've tried once more to make clouds you can run into. I've given up on alpha clipped approach. These are a particle system of billboards, lit only by the view direction (no normals). #ScreenshotSaturday #Shader #GameDev #IndieDev #TechArt #GodotEngine
Graphics errors always give the best pictures 👾
I did also make a flare shader, but I don't think it fits the aesthetic I'm going for. Maybe I'll come back to it later.
All that heat made it hard to focus, so instead of doing what I had planned I made a sun shader 🌞 Might not look like much work, but it is now a quad mesh instead of done in the sky shader. The placement is done within the Vertex shader #ScreenshotSaturday #GodotEngine #Shader #GameDev #IndieDev
This is a lot harder to control than I thought 😵💫
I've made some ropes to liven up the environment, and draw more attention to certain objects 🎐🪢🎐 They are authored through a 3D curve and animated by a vertex shader that reads the same panning wind texture as the grass. #ScreenshotSaturday #GodotEngine #GameDev #IndieDev #Shaders
I've reworked the wisps, you now have to call them instead of running into them, and they now orbit Hana 💫 Besides that I've also given them some visual love with more glow and a trail ☄️ #ScreenshotSaturday #GameDev #IndieDev #GodotEngine #VFX
Hello #PitchYaGame! 👹 Hana has fallen into a dream and can't seem to wake from it. Reveal the world around you as you explore the world of dreams in Oniros, an atmospheric 3D puzzle platformer. Wishlist now! s.team/a/4332670 💤
Adding screen transitions is definitely one of those "it now feels like an actual game" additions for your game 😌 These transitions were made with @binbun3d.bsky.social's transition shader binbun3d.itch.io/godot-modula... ✨ #ScreenshotSaturday #GameDev #IndieDev #GodotEngine
They're even more mesmerising from below 😮
Look at the happy little goober. This is the first time I've used ucupaint (Blender addon by @ucup.bsky.social ) for texturing. I like it 👍 #Blender
Made some flying fisheees 🐟🎏 It's pretty mesmerising, though I'll need to think of more creatures that can fly about They move using @brysonmcbee.bsky.social's multimeshpath3d addon (github.com/brysonmcbee/...) #GameDev #IndieDev #GodotEngine #Shader
Before and after image, notice the thin dark borders in the first image.
It's sunny again, so I made some more flowers. Do you recognise them all? 💐🌞 #ScreenshotSaturday #GodotEngine #Blender #GameDev #IndieDev
The new canopy looks pretty cool in its "dream" state as well 😴☁️
Updating the canopy of my trees. While the billboard approach was fun (left round tree) I like the custom placed quads (right spiky tree) better as it doesn't flicker and is closer to a real red pine. #GodotEngine #Blender #Tree
It's been sunny all week, so I made some flowers. 🌞🪻 #ScreenshotSaturday #GodotEngine #IndieDev #GameDev