Kleadron
@kleadron
I like rabbits and deep rock galactic =] Software dev & amature art/music. Webzone:
my friend's discord bridge for vintage story also mirrors the funny text from temporal storms
the new mesa 26.1 update hit debian backports and combined with the brickadia performance update the raytraced reflections and lighting look and run really good now
I saw this stupid gif of charlie dancing while I was listening to the mike music from deltarune so I added it to the video
oh yeah I was googling stuff on my phone while my pc was booting earlier and google doxxed me for no reason
kate kept crashing using the find and replace so I had to install Notepad++ to do a find and replace in the unity documentation to fix case sensitive file paths 😬
I realized you can add multiple audio sources to one gameobject so I just add them from the script now when it loads.
a painting from the game Gooey, which features a picture of a guy doing a jumping jack in front of a sunset
this is driving me insane happens on windows too, is this a defect or a hardware bug??? I also turn on shadows & deferred rendering to show how it magically goes away
I think the graphics drivers for AMD's 9060 XT and 9070 XT have bugs with the depth buffer because I've been getting weird artifacts I haven't noticed in any other games, primarily ones that use multi-pass lighting examples: unity 3.5.7 editor, serious sam SE (lower right corner)
funny clips of casualties unknown I recorded [oil that I drained touched a landmine and scared the shit out of me]